OT: Windows 10 Fall Creators Update Performance
in The Commons
Apparently Microsoft is in the process of distributing the Fall Creator's Update, and there's rumors about it giving large improvements to Vega-based GPU performance.
But since I don't have a Vega GPU, I don't really care. Though I watched a recent Gamer's Nexus video where he tested the update on a system similar to mine, with a Ryzen 7 1700 and a GTX 1080ti, and found it made virtually no difference whatsoever in a bunch of games he tested. Not sure if that extends to render performance, but it's a good datapoint for anyone expecting for it to make a difference on their system.
Has anyone tried the FCU yet, and does anyone have an idea if it makes any difference in performance like Microsoft says?

Comments
You should care about AMD performance. Otherwise your 1080ti would not have been as powerful as it is. The 1070ti only exists because of the competition from Vega 56. So you should care how well AMD performs, even if you don't use them. Competition is good.
I very much doubt there would be any Iray improvement, if there is, it would be so small you'd hardly notice Since the scene is loaded fully into the GPU and is processed within it, the ways Windows can effect performance are few. Unless they change that VRAM thing where Windows reserves a couple of gigs for GPUs not driving the display in multi-GPU systems. That would be a big change.
Windows updates should have no intentional effects on IRAY rendering speed as it does not use Direct3D.
Direct3D is Microsoft's in house 3D rendering language that most game developers adopted.
OpenGL is the universaly accepted univeral 3D rendering language that is accepted by the industry as a whole regardless of opperating system (MS Windows update published drivers have this removed/dissabled)
OpenCL is the universaly accepted integrated device version of OpenGL (this is how your GPU can run dForce without including the CPU)
Iray is Nvidia's in house "Unbiased" renderer, OpenGL compliant drivers are required for this to work. (Iray does not use or need Micrsoft's Direct3D)