Winter Terrains For DAZ Studio (Commercial)

StonemasonStonemason Posts: 1,242
edited April 2013 in The Commons

DAZ Studio exclusive.. large scale mountain environment coming soon!

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Post edited by Stonemason on
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Comments

  • StonemasonStonemason Posts: 1,242
    edited December 1969

    pop1

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  • StonemasonStonemason Posts: 1,242
    edited December 1969

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  • StonemasonStonemason Posts: 1,242
    edited December 1969

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  • Zev0Zev0 Posts: 7,123
    edited December 1969

    I have been looking for something like this!!!...Has the exact look I am after.

  • HeraHera Posts: 1,962
    edited December 1969

    Yes!
    Now Genesis is gonna need some warmer clothes. I've been looking for that since the days of V&M3;

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  • Richard HaseltineRichard Haseltine Posts: 109,684
    edited December 1969

    Oooh, nice - now, where did I put the Genesis bikini?

  • PendraiaPendraia Posts: 3,631
    edited December 1969

    Looks great!

    Oooh, nice - now, where did I put the Genesis bikini?

    Lol...anyone know if there are any snowshoes?

  • Bluebird 3DBluebird 3D Posts: 995
    edited December 1969

    Oooh, nice - now, where did I put the Genesis bikini?

    And don't forget the high heels!

    It is important to accessorize for winter weather.

    ~Bluebird

  • JabbaJabba Posts: 1,461
    edited December 1969

    Oh yeah, right up my street, but uh oh, there goes the groceries budget (again!)...

    ...I better stock up some extra tins of beans to be on the safe side :)

  • Serene NightSerene Night Posts: 17,704
    edited December 1969

    I'm buying this. Saw it advertised yesterday and can't wait.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    Damn those are sooooo realistic!!!

  • tsaristtsarist Posts: 1,640
    edited December 1969

    It looks great StoneMason.

    Can a character be placed on the mountain or is this only good for shots at a distance?

  • KeryaKerya Posts: 10,943
    edited December 1969
  • StorypilotStorypilot Posts: 1,683
    edited December 1969

    Looks fantastic!

  • SnowSultanSnowSultan Posts: 3,805
    edited December 1969

    tsarist said:
    It looks great StoneMason.

    Can a character be placed on the mountain or is this only good for shots at a distance?

    I'm interested in knowing this too. In a couple of the promo pics, the terrain looks very close and detailed, well enough for human-sized figures. Hope it is. :)

  • JabbaJabba Posts: 1,461
    edited December 1969

    I don't think you'll have too much to worry about ;)

    Here are some shots that show default scale. I've put a ring around Genesis so you can see it easier.

    There are four separate terrain scenes, I've turned off the skydome so we could see from camera position...

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  • SnowSultanSnowSultan Posts: 3,805
    edited December 1969

    Thank you very much for those. Could you perhaps show us one close up pic showing the area and the ground near a figure's feet just to see the texture detail at that close distance? Much appreciated!

  • JabbaJabba Posts: 1,461
    edited December 1969

    There are also a couple of snow boxes that can be added to scenes as well as some billboard-style clouds that will be very useful (but not shown in close up below)

    The skydome needs render shading rate to be 0.1 or higher quality (lower number) to avoid the "boxing" effect that can happen with UberEnvironment... I put image through Photoshop just to reduce to size appropriate for forum attachment, but did not alter in any other way.

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  • scal.64.psscal.64.ps Posts: 140
    edited December 1969

    i really like this product, at first i thought it was only background picts ^^

  • SnowSultanSnowSultan Posts: 3,805
    edited December 1969

    That's great, thank you very much for those pics. Was enough to convince me to buy when I can, I hope it does for others too. :)

  • Serene NightSerene Night Posts: 17,704
    edited December 1969

    I've been waiting for this product since stonemason showed us his initial screenshots. I love all snowy/frosty scenes and this has a very nice resolution which is the best of stuff I own for daz. Thanks stonemason!

  • FSMCDesignsFSMCDesigns Posts: 12,852
    edited December 1969

    Jabba101 said:
    There are also a couple of snow boxes that can be added to scenes as well as some billboard-style clouds that will be very useful (but not shown in close up below)

    The skydome needs render shading rate to be 0.1 or higher quality (lower number) to avoid the "boxing" effect that can happen with UberEnvironment... I put image through Photoshop just to reduce to size appropriate for forum attachment, but did not alter in any other way.

    Thanks for posting this. how big is the flat area, open area genesis is in, big enough for a vehicle or two? This looks great, but unless I can build a scene with an open area and the mountains as the immediate background, it won't be much use for me.
    Also do the shaders/textures transfer over to Luxrender or are they DS specific?

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    Jabba101 said:
    ...

    The skydome needs render shading rate to be 0.1 or higher quality (lower number) to avoid the "boxing" effect that can happen with UberEnvironment... I put image through Photoshop just to reduce to size appropriate for forum attachment, but did not alter in any other way.

    Not sure if you know, but lowering the shading rate is not the only solution in that regard. Often applying subdivisions to the skydome helps and also certain shaders can be applied that allow disabling of occlusion on the skydome surface.

  • StonemasonStonemason Posts: 1,242
    edited December 1969

    hey guys..

    shaders are DAZ Studio specific and I don't think they transfer to Lux, Haven't tested that but I doubt they would as it's made with shader mixer.
    for close up renders of the terrain there's a tile dial for the rock and another for the snow,so it could be as detailed as you want it.
    also there is an uberlight preset included that has adjustments to the bias that should take of any grid patterns on the skydome,I didn't get any grids while rendering the promos.

    thank's
    Stefan

  • tsaristtsarist Posts: 1,640
    edited December 1969

    Thanks for those pics Jabba

  • SnowSultanSnowSultan Posts: 3,805
    edited December 1969

    I didn't even think to ask before, but can you hide the snow if you just want rocky terrain?

  • StonemasonStonemason Posts: 1,242
    edited December 1969

    the terrain uses a mask to separate the snow and rock, so you could just apply another rock texture to the snow section of the material, not sure how cool that would look but it's there as an option

  • wimvdb_dc63ee9ce6wimvdb_dc63ee9ce6 Posts: 183
    edited April 2013

    Any reason why no Poser version was included?
    Your previous DS-only product was pretty easily adapted to Poser (apart from the texture assignement puzzle)?

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  • SnowSultanSnowSultan Posts: 3,805
    edited December 1969

    Interesting, thank you for the information.

  • RenpatsuRenpatsu Posts: 828
    edited December 1969

    When you turn the TerrainMask image on the surface to complete black, you basically end up with the rock solely it seems. Not sure if that is already good enough for you.

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