Strange dforce simulation experience

jdavison67jdavison67 Posts: 689
edited October 2017 in The Commons

I was trying a simulation on a Tee Shirt on a G3 Female character, and things were not going well.

After modifying the Tee Shirt to be a dforce dynamic object, the simulation was not really working....

The tee shirt was retaining most of it's original shape and was ignoring the Genesis 3 Female below.

I was concerned then maybe there was some poke through, or somthing that may have been the issue, so I added a smothing modifier, tried to simulate...no improvement.. tried a push modifier...no dice...

I was about to give up but then I added a dforce weight node to the Tee Shirt...at first the simulation did not seem to work, but then by accident I left the nested weight node selected, rather than the base Tee Shirt highlighted,  in the scene tree...

The simulation worked!  

Why when I had the Tee Shirt selected it do not work, but when I had the attached dforce weight node selected, it did...I have no idea...

Note: I also had the weight brush selected, so that the weight map was red. This made a difference.

Strange Stuff...

(attached is the end result)

JD

 

dforce copy.jpg
1127 x 2001 - 2M
Post edited by jdavison67 on

Comments

  • JackFosterJackFoster Posts: 143
    edited October 2017

    Out of curiosity, did the figure have any sort of geografts attached? If so, and you actually found a way to get it to work, then you just solved a problem several people are having right now.

    Edit: Just tested it for myself, and it worked! It makes no sense, but it actually works! Great job on figuring that out!

    Second Edit: After a bit of further testing, I found that all you need is the weight map brush tool selected (the geometry tool works too). You don't have to create weight modifier node, and it doesn't matter what you have selected in the scene. So long as either of those tools are selected, then dForce will work with figures which have geografts attached.

    Post edited by JackFoster on
  • FistyFisty Posts: 3,416

    That actually kind of makes sense..  'cause when you're ceating a geograft if you leave the tool as the geometry editor it looks like it didn't work and you freak out until you change it to a manipulator tool and the mesh merging actually happens.  So when you have those two tools active DS treats the figure and geograft as two seperate objects.  No idea why it doesn't work normally when they're merged, but it does make sense as a work-around.

  • ok, I'm not sure I totally comprehend what I read (It' bc, before coffee), tho I think I may need to go back and look at something I jokingly refer to as a 'brick' from (I think) gen5 era that also had major stay in the cloths and shape of the figure (way back in Studio 4.5-ish days).  It may have been n00b-ness back then, an old studio I no longer have, or both. Thanks for the hints and info Fisty, Chohole, and others.  dforce sounds really cool, thanks.

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