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Also, a very important feature is both the Wind and Force. Wind is, well, wind, but Force is a point force that can push or pull. And it's interactive. So for example if you want your skirt mesh to billow instead of cling, you drag a point force under the skirt as the sim progresses, maybe turn off gravity, and watch it billow in real time. Makes it nice especially if you want to use the sim to model your clothing. And the interactive ability to drag your mesh during the sim if it's not behaving is awesome.
I haven't been able to use the Contraction-Expansion parameter to get the results I'm after (yet), but I have been using dForce to address the issue:
https://www.daz3d.com/forums/discussion/205426/yoda-says-use-dforce-to-fight-static-cling
Maybe this will help.
- Greg
An issue that I'm finding with dForce is that it might crash if during the 'simulation' it has a conflicting object to deal with... One of my pose sets puts the actor down with a guitar.. during the 'simulation' the guitar swung through the dress on its way to being in front of the girl playing it.. (all went black)
Then I had two figures in a pose that crashed right away during the 'simulation' run...I'm wondering how its going to work putting the character on a set ...
Anyways.. just thought I'd share my experience...
Where exactly do I find those settings?
Surfaces tab for the clothing item. They will probably be near the bottom of the list of settings.
I see,... so it may not be useful for animators who wish to easily export sims to other programs to render
as I am doing already as seen here:
Thank you, for this important information.
It does look like the animation can be exported using Alembic. I was able to get the sheet drape sample scene simulation exported and loaded into Houdini. When I get a chance I'll test MDD and FBX (guessing FBX won't work since there aren't any morphs to export).
HI thanks
I would be interesting in hearing about MDD export.
VWD works with any clothing or hair item, but has a steeper learning curve.
It uses CPU so rendering on a card can take place whilst using VWD; those with a decent card but not a decent CPU, may be considered to benefit more.
VWD works well on all CPUs; Intel seems more supportive than AMD CPU - I've not managed to get D-Force working yet on the Threadripper I have.
I like using both; some poses are easier to set up in DForce, yet if I'm going to want to tweak, I consider VWD.
I've also noticed that the geocrafts horns i tried with DForce caused the mesh to 'explode', whereas VWD doesn't cause that issue.
DForce is new, I expect it will continue to evolve and improve.
It isn't an either or, but the best tool, and at the moment, it varies.
I am a big VWD fan and I use it, however, please remember everyone that dforce has just come out. Still a bit buggy and certainly hasn't shown us it's full potential. Let's give the developers a chance to work out the kinks and bring in more features. I will wait a year before I cast my vote.
I'm hoping by that time VWD will have been re-written to use GPU's. Last I heard the developer was working on that.
Though with this new dForce offering from DAZ I'm worrying that the market for VWD might dry up. I sure hope not.
I think he will still have a market with Poser users. Maybe the DAZ Studio bridge might die off, though.