Is DAZ dForcing me to buy better hardware?
Rod Wise Driggo
Posts: 2,336
Well, old story. Still on my - actually only 2 years - old MacBook Pro from Mid '15. That means a 2.8 GHz i7, 16 GB of DDR3, a solid state disk and an AMD Radeon R9 with 2GB. Nothing to get excited on but decent enough to do (not too big) renders with CPU only if you have a little patience. Now that I fired up dForce I don't get it. Tested some cloth and the shared scenes fro Aave Nainen. Could it be that this draping process is taking ages. Not that I completed this even once until now. Using GPU my machine started to need 2 minutes for any response. Using CPU the process would take a minute for just 2-3%, so at least 30 minutes - well it crashed before but still, could that be? 30min to just check out how a cloth drapes. Really? - Or am I doing something completely wrong?

Comments
...I'm wondering that myself. They already mentioned about Fermi generation GPU cards (I have a GT 460) becoming "depreciated" (no longer supported) for Iray. I also have a first generation Nehalem ("Blooomfield") i7 along with DDR3 1333 memory and wonder if those won't be declared as "depreciated" as well.
I cannot afford a new system unless I get some kind of windfall (like winning the Megabucks Lotto) as I am on a very fixed income (Social Security).
You updated to OpenCL 1.2? I must admit I'm not sure how that works on a Mac to be honest, but I think that's a requirement. And you also have the newest graphics card drivers?
Laurie
You are confusing Iray, using CUDA, and OpenCL. They are diffrent, as are DirectX and OpenGL. nVidia not supporting older chips for Iray has no bearing on dForce.
According to Apple the mid-2015 MBP with AMD Radeon R9 M370X does support OpenCL 1.2. So far so good. Now I do have two questions:
# In studio, I'm offered to to use CPU, GPU or integrated graphics (Intel Iris Pro) für dForce. Guess GPU is the safest bet, then? As the GPU is fully employed guess I need to stop doing other thins during simulation.
# I still cannot help but thinking that it cannot be that just the simulation takes around 30 minutes? The drapping with the dynamic cloth plugin takes just seconds. Any ideas? Does it help to turn down viewport settings to speed up things?
Thanks!
Which scene did you tested with?
Simulating the Simple Sheet Drop Scene on Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz / 8Gb RAM, no GPU :(
Total Simulation Time: 3 minutes 28.61 seconds.
I tried changing Daz Studio priority from normal to high, and there was little improvement.
Total Simulation Time: 3 minutes 23.38 seconds
I use my Nvidia 970 Ti for dforce simulations and they average between 3 and 5 minutes, depending on the pose and how much settling I want or need :). My CPU takes a whole lot longer.
Laurie
In my trials with dForce I have had what I gather are my videocard drivers crash 3 times as the whole screen will go black for a few seconds and then Daz Studio will crash as well.. So I am going to try Intels opencl drivers and see if I can get around that issue..