Shader Mixer: Loading Full Iray Uber.

I'm trying to figure out how to load a _FULL_ Iray uber network into Shader Mixer.

Chosing New Shader adds a subset of the Metalacity PBR, but it's missing lots of bricks, like the entire Emission and Metalic Flake sets.

Chosing Import from Scene and and object with Uber applied, will load everything that is "activated"... so if you've changed the emission color or Metalic Flake Weight, they'll be added, but if you haven't, they won't.

IS THERE A WAY to add the full set, without having to manually activate everything (and thus risk missing things)?

Comments

  • Oso3DOso3D Posts: 14,886

    If there is, I don't know it.

    My workflow is to activate everything I'm going to want and then set it to zero values if I don't always want it.

    It's one of the big limitations to using mixer.

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