Is There Something SPECIAL About Bryce Renders?

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  • kyoto kidkyoto kid Posts: 41,931

    ...it should.

  • ChoholeChohole Posts: 33,604
    edited October 2017

    There were some tweaks etc, sort of the things you would expect with a point release, nothing major.  However you can download 7.1 from your product library, if you purchased 7.

    And yes Bryce is fully bacvkwards compatible, so all stuff in the store works.  Also you can open old scene files right back to bryce 2, by using the file type drop down menu from the open menu

    I redently opened an old Br3 file and re-rendered it in Br7.

    Can you tell the difference.
     

    glacier.jpg
    867 x 650 - 411K
    glacier redone.jpg
    867 x 650 - 411K
    Post edited by Chohole on
  • Fauvist said:
    Chohole said:
     

     

    I love the fact that I can get an illustrative look straight out of Bryce with no post work.

    Could I ask you what this picture is?  https://www.renderosity.com/mod/gallery/heavenly-organ-/1613777/?p

    I don't think this is an object.  Is there some way to do some kind of art in Bryce other than posing 3D models?

    Obviously I don't know for sure, but that looks like Bryce primitive modelling combined with multi-replicate, then reflected. With multi-replicate, you can create geometric patterns of duplicated objects.

    Bryce is extremely adaptable. Check out Gevidal's gallery at Rendo. Gevidal has moved from Bryce to Vue and has largely retained a unique visual style, but despite Vue's undoubted greater abilities in some areas, I don't think the art has improved.
    https://www.renderosity.com/mod/gallery/artist/gevidal

     

  • I'd like to chip in and give Bryce a thumbs up!

    Unfortunately, I can't deny the place Bryce finds itself in compared to other software which has been developed with the times but it can still deliver fabulous renders.

    When I first heard of 3d at the hobbyist level, Poser and Bryce renders were the ones to aspire to (for a home guy like me) because books on the subject highlighted these as what could be done by anyone.

    Today still, I take a regular look at the renders on the Bryce forum and am always impressed and amazed at the stuff being shown there.  The discussions there are among the most pleasant-mannered  (to coin an expression) found on the net.  (As are the DAZ discussions in general, of course).

    The Bryce experts are really amazing.

    I guess I have to add that Vue tempts me every year when I get emails with discount offers because I got a free version years ago from a magazine.  The stuff produced by Vue is fabulous but I always end up passing it over because I think that it is all too far out of reach and costly for someone like me with only a modest computer.

    I always meant to look into Bryce's capabilities for making sky domes - one more thing on the hobby to-do list!

  • srieschsriesch Posts: 4,243
     

    I always meant to look into Bryce's capabilities for making sky domes - one more thing on the hobby to-do list!

    Check out https://www.daz3d.com/bryce-7-pro-spherical-mapper .  I have used this in Bryce to create skydomes for use in DAZ Studio (in 3DL, I don't know if/how skydomes work in Iray.)

  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    I'd like to see a core summary of the things that (probably because they're the default values) end up providing the Bryce-esque look to things.

    So, for example, here's my take on it:

    1. Infinite perfect focus
    2. Significant distance in-scene
    3. Default subtle haze to show distance
    4. A tendency towards disabled anti-aliasing
    5. A lighting system that is less physically based.

    This ends up giving a pixel-sharp image from near to extremely far, with distance inferred by the intensity of haze (but distant objects are still razor sharp, just colored by the haze), with shadows that are as sharp or soft as the artist wants without respect to what the actual behavior of light would be.  Add in the concept of ambient light (where everything is lit, so there are no completely dark areas) and it all adds up to a somewhat consistent light/sharpness/haze combination that is VERY recognizable.

    I'm not saying everybody or every image from Bryce is like this; obviously folks can go DEEP and customize everything, but there's a LOT of Bryce images in the store and on various art sites that have this combination, and it becomes very recognizable.

    For a fair point, I'd also say that DAZ Studio had a similar issue with 3Delight, headlamps, and spotlights.  For the longest time, you could look at an image on (say) deviantArt and DS images had a 'fingerprint', if the artist using it didn't customize it, or wasn't aware of what to change.  Ambient light, non-physical spotlights, and the ubiquitous headlamp (as well as 3Delight filtering, poor sampled shadowing, and a lack of SSS) all typically caused a similarly recognizable 'style'.  Again, anybody who learned more about the tool could quickly apply methods to reduce and eliminate that, but there's a very large number of images here and elsewhere that are stamped with that style.

    I don't know if you could replicate the Bryce-ish look with a physically-based renderer like Iray.  Things like 'ambient light' where every pixel of the screen has some minimum amount of light suffusing it, just aren't there, no matter how much you try to replicate them with a soft-white HDRI.  Iray anti-aliases essentially by 'accident' (multiple bounces contribute to each pixel, which inherently anti-aliases) so it's not even an option.  Infinite focus is likely possible, although I don't typically see scenes made that are intended to be miles long...but the subtle haze over distance would require using a HUGE SSS interior surface.

    I'm guessing about a lot of these things, just based on what I see in the renders and folks talking about them, and if I'm wrong, I'd love to know, so I can tweak the list, so there's a simple way to describe the aspects that cause the common look.

    (Fwiw, I own Vue, but an ancient version.  I stopped using it when I realized objects bought for it were (1) version locked, (2) unable to be used in OTHER apps.  Also (3) it really didn't work well for people at the time.  I used Bryce back when it was owned by Metacreations, and it was amazing for the time.  I don't think I've actually launched it since I bought it here, ~4 years ago.)

    I'd love to see Bryce refreshed, but I can imagine it's REALLY hard to do, when you have so many other places to invest that will bring in significant cash.  Until then I rely on Stonemason and Terra Dome 3 for beautiful terrain. :)

    --  Morgan

     

  • Used to use Vue but then found out they don’t use PBR or substances so I stopped using It, it’s 2017 get your crap together Eon Software 

  • kyoto kidkyoto kid Posts: 41,931
    edited October 2017

    ...I'm actually surprosed they don't as they were acquired by Bently Systems, a software devloper for infrastructure development and design, back in 2015

    Post edited by kyoto kid on
  • CypherFOX said:

      Add in the concept of ambient light (where everything is lit, so there are no completely dark areas) and it all adds up to a somewhat consistent light/sharpness/haze combination that is VERY recognizable.

    Just to note that this "ambient light" isn't lighting as such*, but rather ambient materials ("material" is sort of Bryce's word for "shader"). Up until version 7, nearly all of the included materials in Bryce had some degree of "ambience", or glow, included by default. Seeing this in many renders is very much a result of many users not moving past default settings. With version 7, most common materials had ambience zeroed by default.

    DAZ Studio Iray will be able to replicate this particular aspect of the "Bryce" look if shader settings have some equivalent to ambient glow.

     

    *This is not to be confused with Bryce's somewhat confusingly named "True Ambience" feature, which is a global illumination lighting process that bounces light off and between surfaces. TA will produce completely dark areas where appropriate.

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