Iclone 7, is it good?
Has anyone here used Iclone 7 and if so is it a good investment?
Post edited by josephlemons69_4db0991b45 on
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Has anyone here used Iclone 7 and if so is it a good investment?
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Hi I am still on iclone 6
the question of it being a good investment depends
on what your objectives are.
Are you primarily a character animator??
or seriously planning to get heavily into creating character animation??
If so Iclone is your best choice short of buying
a subscription to Autodesk Motionbuilder.
If you have no real interest in Character animation and only render still images
then Iclone is way to expensive for that limited usage.
As pointed out what is your intended use? As a program for animating I hear good things about it, Now if you intend to use it with DAZ assets, that is another story. I have heard that if a user want s to try and use DAZ characters for animation in another app other than DS, then then G2 line is the best for that.
Also if you are used to the plug and play usage with the latest genesis lines in DS, you will find that isn't the case with use outside of DS
I might as well ask about this here as well. How does it do importing cloth and making partially dynamic for real-time animations? Collision decent or very clippy still? Shaders system better? I think the last version I saw was 2 or 3.
iClone7 is decent, HOWEVER, for animation creation it is much like aniMate. There will not be a graph editor for motions until 7.1 is released and that plugin is an additional $150 unless you buy the pipeline bundle.
Kendall
Except that ,unlike Daz animate, you are creating nonlinear motion inside an environment that has a proper IK
solver with hard foot contact& roll and switchable hand contact on the fly.
this gives us the ability to create walks
where characters can traverse inclines, declines and uneven terrains without foot slide.
Indeed the graph editor should have been standard years ago
and overall the full iclone experience is pricey but still a great value IMHO,
compared to its only real CA competitor... the mighty Autodesk Motionbuilder.
True, but I think MOBU is starting its long march into the sunset. Many of its features can be had in Maya and even Max. But iClone is in a class of its own. I wish Daz could go there.