I have seen the future of 3d... and it is glorious!!!

Daz, please get us ready for this...

https://vimeo.com/226852821

more info...

http://nurulize.com/atom-view/

Comments

  • ebergerlyebergerly Posts: 3,255

    Okay, so you scan real world stuff and convert to 3D. I'm guessing it's super expensive to do stuff like LIDAR to scan stuff, and takes huge amounts of resources to get all that detail. And I'm guessing that it's WAY out of the range for us hobbyists. And even if it wasn't, why would we want all that? 

    Seems to me that most of the stuff in the videos can be modelled and textured in any 3D app, so I guess I'm not getting why this is so glorious. 

  • FSMCDesignsFSMCDesigns Posts: 12,852

    It's just VR, head over to the Unity site and play around in their game engine with their assets and you get a similar experience in VR. Seems many users don't realize that the DS/poser community is a very small and specific part of the 3d world.

  • kyoto kidkyoto kid Posts: 42,161
    ...would love the ability to model in VR.
  • kyoto kid said:
    ...would love the ability to model in VR.

    Unity is free.

  • There are already a number of photometric 3D scanning systems that build high polygon models with textures out of a series of photographs. Autodesk has one that's free.

    The geometry they produce would be garbage for most applications but if you import it into 3D-Coat or Zbrush you can retopo and back to a proper mesh.

  • kyoto kidkyoto kid Posts: 42,161
    edited September 2017
    kyoto kid said:
    ...would love the ability to model in VR.

    Unity is free.

    ...but does it have full VR modelling capability?
    Post edited by kyoto kid on
  • kyoto kid said:
    kyoto kid said:
    ...would love the ability to model in VR.

    Unity is free.

     

    ...but does it have full VR modelling capability?

    Yes. VR is not about modeling but about having cameras in the right place and shaders set up that work with it. For example most water shaders in unity are trash for VR atm because the reflections and transparency do not render right. But yes Unity works just fine for making VR scenes.

  • kyoto kidkyoto kid Posts: 42,161
    ...Im looking for an actual VR interface using data gloves where I can acually create and manipulate models in virtual space without a mouse, tablet, or keyboard. That technology has yet to filter down even ro the commercially available Pro grade programmes.
  • Oooooh I see. That exists too, though I'm not sure if VR gloves are a thing in accessories yet or these would have to rely on handhelds. https://makezine.com/2017/03/27/makevr-lets-create-3d-models-virtual-reality-real-cad/ https://vr.google.com/blocks/ https://www.gravitysketch.com/vr/
  • kyoto kidkyoto kid Posts: 42,161
    ...interesting, I'll have to watch the videos when I get home (vids are a big battery drain on my phone)
  • CypherFOXCypherFOX Posts: 3,401

    Greetings,

    One of the only VR apps my wife can stand is a super-simplified modeling tool...  She sits on the floor, and manipulates primitives, mixing them together and making more complicated objects, and she thinks it's super-cool.  It's significantly less movement-efficient than using a mouse and keyboard, just to be clear.

    I had to surrender my VR setup to the living room; I used to have it on my DAZ box, and would put whole scenes in VR.  Gods, it feels amazing.  I'd LOVE it if DAZ Studio '5' (or whatever version) had a native 'run this scene in Unity' capability.

    --  Morgan

     

  • it would be great upper body exercise though

  • if you can focus on two images looking past or crossing your eyes you can set two views in Carrara or Hexagon, prob Blender too.

  • ArtiniArtini Posts: 10,621

    Slightly OT, but also interesting, how researchers could recreate the game engine

    only by providing the video of 2 minutes of gameplay to the Artificial Intelligence system.

    Imagine the possibilities for gamers: find a video of gameplay on YouTube, which you like,

    give it to AI and after a while, you have the game ready to play ;)

    More details - in paper from Georgia Institute of Technology

    - https://www.cc.gatech.edu/~riedl/pubs/ijcai17.pdf

    and on https://hothardware.com/news/ai-reverse-engineers-super-mario-bros-watching-gamers-play

     

  • kaotkblisskaotkbliss Posts: 2,918

    If this is an advancement on the same videos I watched a few years ago, everything is made of tiny spheres instead of polys making rounded objects (such as the trunk of a tree or a ball) really smooth instead of angular no matter how close you zoom into it. It's also supposed to be a tons easier on system resources somehow.

  • If this is an advancement on the same videos I watched a few years ago, everything is made of tiny spheres instead of polys making rounded objects (such as the trunk of a tree or a ball) really smooth instead of angular no matter how close you zoom into it. It's also supposed to be a tons easier on system resources somehow.

    like 3D pixels

    I think wrl is rather like that, using points instead of polys

    I can import them into Carrara but all you see are points in the vertex room no model

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