How would you render....

How would you render a hollow man full of fire?

Comments

  • I would probably make his body solid but his head sort of like a flower vase with flames emerging from the removed skull cap.  If I could swing it flame might come from his finger tips or nose or something, and defintely he'd have glowing eyes.

  • exstarsisexstarsis Posts: 2,128

    Hmmm. Removed skullcap sounds scarier than I'm hoping for. I wonder if I could do something with a geometry shell....

  • LlynaraLlynara Posts: 4,772
    edited September 2017

    I would render the character in the clothes, pose, hair. etc that you want and then use Photoshop or FlamePainter (or both) to get the fire effect.

    Here's an example on YouTube where they did it from a stock photo: 

    Post edited by Llynara on
  • ebergerlyebergerly Posts: 3,255

    I would bring the OBJ of the figure into Blender and use its awesome smoke/flame simulation and use the character's mesh as the flame source. 

  • Hmmm. Removed skullcap sounds scarier than I'm hoping for. I wonder if I could do something with a geometry shell....

    More like the human torch... Not intended to be creepy, just 'made of fire.'

     

  • srieschsriesch Posts: 4,243

    I'm not sure exactly what you are imagining.  However your description sounds like a shell, like a hollow chocoloate easter bunny or something, in which case the only way to indicate this would be to have some sort of break/hole in it that allows one to see the thickness of the shell, unless there is some transparency to it like a hollow glass figure filled with fire.  If going with the breaks/holes, eyes and mouth would be the obvious option as mentioned above, perhaps you could make the eyes invisible then create some sort of eye- or mouth-shaped ring with a bit of thickness so you can see how thick the shell is, with deformers to adjust to match the shape (might be a lot of work if this is a close-up).  Cracks are another option, perhaps with fire or smoke leaking out of them to indicate there is something inside. 

    Depending on what your scene is, you could also suggest it with broken or incomplete pieces of another that allow you to clearly see the hollowness (if it were something where there would be more than one, like several golems one of which is damaged from a battle, or one under construction if it was something artificial).

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