Super Natural Brows: left/right asymmetry?
Bright Shadow
Posts: 63
in The Commons
In briefly trying it out, so far Super Natural Brows seems to improve on Oh My Brows in many ways.
But a very nice feature of Oh My Brows is its ability to adjust the left and right brows independently via sliders: raising, lowering, rotating, etc. This kind of asymmetry leads to more realistic brows.
I see that Super Natural Brows includes two very specific asymmetry sliders (Arch Asymmetry and Arch Asymmetry 2). But is there any other way to adjust the brows independently?

Comments
Hi Bright Shadow. There is also a hairs asymmetry morph. I didn't think there'd be much call for the L/R morphs separated out, as these brows aren't designed to fit over painted brows as Oh My Brows were. That said, it's not difficult to separate them out using the geometry editor and morph editing option. It seemed as quick to do it as to explain how, so here is a downloadable file with the relevant morphs separated into Left/Right. Female and Male versions included. Simply paste the data folder in the zip into My Daz 3D Library and merge it with the existing data folder. Save and reopen your scene or load the brows fresh for the new morphs to show up.
DOWNLOAD HERE
Wow! You most assuredly rock.
Thank you.
Never mind answered my own question
Thank You!
I want to hear about how Super Natural improves on Oh My Brows....
There are significantly more individual hairs, and there are three separate material zones so you can easily use different colors to give the brows a more natural look. Or add some gray for an older character.
Other observations:
I haven't worked with them a lot yet, but they also seem to do a better job of conforming to the head. When adjusting properties on Oh My Brows, I often ended up with brows that looked a little crumpled/bent, standing out from the face, especially the outer areas. I could usually fix that by tweaking, but it feels like Super Natural requires less futzing.
There also seem to be more ways to get a naturally imperfect (in a good way) brow if you want one. OMB was already a big improvement over the stock painted brows, some of which look artifically plucked-perfect. Super Natural lets you make tidy brows if you want them. But it also seems to make it easier to create realistically imperfect brows if you're looking for that realism.
Yes, definitely. Oh My Brows did need a lot of tweaking if you wanted something other than the fiber mesh equivalent of the brows on Base "7" figures. My own use of SNB is the same: a lot less futzing, and better fit. Though I've only used them on one character, so far: Archie. Here's a crop from a WIP showing one brow close up, I used the morphs to make it a bit messy and bushier than the default. I also used PBS shaders from Mec4D's Unshaven 2, a different shade of red on each of the three materials zones.
did someone try this with Gen2fem/male ?
If you have the G3F/G3M clone for G2F/G2M then the brows should autofit quite well. Just choose 'none' as the type of item.
The difficulty with facial hair on G2 is that autofollow is not on by default for the expression parameters, so if you want the brows to follow G2 expressions you will need to enable autofollow on any expressions you are using BEFORE autofitting the brows.
thank you Redz
Good to know. Thanks for the tip :D
Laurie
I ran into this issue trying to use Unshaven (the original) with G2M. I found if you forget and load the hair first, you can "fit to" none, enable autofollow, and the "fit to" G2M again. No need to delete and reload the hair. (Caveat: that was true with the Unshaven beards. I'm only assuming it will be true with these eyebrows.)