Lightmap. Is it possible to bake the light in a texture from DAZ Studio ?

KGKG Posts: 0
edited April 2013 in The Commons

Hi guys!

Well, the title says everything, I wonder if there is a way to bake the light into a texture using DAZ Studio 4.5+

Just to clarify, what I want is to setup a scene with a light and a 3d model, then I expect DAZ to generate a new version of the texture with the lighting embedded in it.

I understand this will mean to have a fixed light from all model perspectives

Thank you!

Post edited by KG on

Comments

  • I'd like to chime in on this issue. I was faced with the fact that the lighting of my location did not meet my artistic requirements. I would like to bake the environment light into a texture, and light the characters separately from independent sources. Is this possible?

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