Lightmap. Is it possible to bake the light in a texture from DAZ Studio ?
Hi guys!
Well, the title says everything, I wonder if there is a way to bake the light into a texture using DAZ Studio 4.5+
Just to clarify, what I want is to setup a scene with a light and a 3d model, then I expect DAZ to generate a new version of the texture with the lighting embedded in it.
I understand this will mean to have a fixed light from all model perspectives
Thank you!
Post edited by KG on

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I'd like to chime in on this issue. I was faced with the fact that the lighting of my location did not meet my artistic requirements. I would like to bake the environment light into a texture, and light the characters separately from independent sources. Is this possible?