Saving out a character preset not working correctly

Hi,

Anyone know anything if this is a bug or am I not doing something correctly? 

1) Figure loaded

2) Morphs applied

3) Skin applied

4) Save As> Character preset. 

The skin and the head morph come in but the body morph is not.  I've carefully gone over the duf file and found the head shape is indeed there but the body shape is not.  So I'd like to know if there is a way to hand edit the file to add in the needed file to see if that will work rather than aggravating myself trouble shooting something I've resaved out 4 times now with the same results.  IF there is a way to edit the code can you give me the correct set of lines and where I should insert the code in the duf file?  The head morph lines starts on line 58825 the rest of the file is just material info, which seems like allot but I don't pretend to know about iRAY inner code at all...

Thanks for the help

Richard

Comments

  • I don't know anything about hand editing files.  When you saved the preset, what did you have checked to save in the dropdown list of options?  Is it possible that the body morphs got unchecked somehow?

  • Zev0Zev0 Posts: 7,121
    edited September 2017

    Try this. Make sure the morph is saved as modifier shape. Check the morph parameters. And if it is saved like that, it should load when saving character preset.

    Post edited by Zev0 on
  • RAMWolffRAMWolff Posts: 10,343

    I need to clear this up a bit more.  This is a full body morph created using morphs made by the company combined and saved out so folks can use a dial to dial up or down the shape.  So not sure if that is going to affect your advice Zev0.  I created a full body morph in ZBrush about a year ago but decided to try to recreate it using the companies in house morphs and I succeeded just fine so now clothing fits the shape better without too much need for smoothing modifiers.  It was kinda fun to learn how to do that and I was thrilled to have it work but then wanted to create a Character that will load the figure, the morphs and the skin all in one go to save folks time. 

  • I think Zev0 advice still applies as I had a morph dial on G3 that was a combination of various company morphs & it never worked in a character preset but now I look & I see I had "none" in type box rather than the "Modifier Shape"  which was no doubt the answer I failed to discover :)

     

     

  • RAMWolffRAMWolff Posts: 10,343

    OK, thanks so much.  I'll give that a go. 

  • RAMWolffRAMWolff Posts: 10,343

    So below is the code in question in the duf file.  Rather than resaving it can I just edit it and put in the needed snippet of needed text for DS to read it correctly?  See below... 

    },
        "modifier_library" : [
            {
                "id" : "TinaShape_Body",
                "name" : "TinaShape_Body",
                "parent" : "/data/HiveWire%203D/Dawn/Base/Dawn.dsf#Dawn",
                "presentation" : {
                    "type" : "", to "type" : "Modifier/Shape",
                    "label" : "",
                    "description" : "",
                    "icon_large" : "",
                    "colors" : [ [ 1, 0, 1 ], [ 0, 0.5019608, 1 ] ]
                },
                "channel" : {
                    "id" : "value",
                    "type" : "float", <-- What about here?
                    "name" : "TinaShape_Body",
                    "label" : "TinaShape_Body",
                    "auto_follow" : true,
                    "value" : 0,
                    "min" : 0,
                    "max" : 1,
                    "clamped" : true,
                    "display_as_percent" : true,
                    "step_size" : 0.04
  • RAMWolffRAMWolff Posts: 10,343

    Well just tried it out.  WORKED.  YAY.  Thanks folks!

Sign In or Register to comment.