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I'm having a bit of an issue with the skin shader atm. Using skins that have been converted using the V4 to G2 batch converter, when converted to the Iskin shader from Daz Default (ctrl click > ignore maps), some skins seem to result as if a white, mapless shader is being used. It doesn't happen with all skins, or all portions of some skins, but I can't seem to figure out what causes it. Any ideas?
I do own and have installed the actual Isimple product as well if that makes any difference. For completion sake, the skin I'm currently bugging with is Semiramis for V4.
The most likely cause is the Diffuse Overlay slot is somehow active without setting the Alpha properly (though in your screen shot I don't see anything there) -- however looking at the shader setup it may simply be that the Translucency Color set to pure white is the source of the issue. For the typical DAZ G8 skin shader setup (which is what the Iskin is meant to simplify) there is a texture loaded in the Translucency Color slot. If you don't have a texture that can be used then I would change the color from white to something close to the overall skin tone of the character and see if that resolves the issue... then you can also tweak the Translucency Weight slider.
Please Note: Iskin is based on compatibility with the Genesis 8 figures geometry (technically it is a hack of the SSS system in Iray to because true SSS really requires a watertight volume, this also does an end-around transparency and therefore refraction by using translucency instead), so the shader may not work right on older generations of figures (especially if those figures have holes somewhere in the skin) -- in which case it may be advisable to try the Isimple + translucency instead, which is compatible with all geometry. For Iskin it is better to use Genesis 8 figures and get the UVs needed via products like this: https://www.daz3d.com/genesis-3-character-uvs-for-genesis-8-female (however I do not know if a V4 UV set for G8 exists yet).
I'm using G8F with Cayman's V4 for G8F uv/geograft kit ( https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4 ) to allow the use of V4 skins on G8F. Changing the translucency didn't seem to affect anything though. I'll try the +translucency version and see what happens.
/edit
The +translucency version does work, even with the translucency colour set to pure white.
/edit 2
Alright, after some more fiddling, I've come to the conclusion that it's due to the geograft kit. Even using G8F's default skin, the Iskin works fine, but the second I add in the geograft setup, her own skin turns to white.
I'll have to test geografting out when I get a chance later today, but looking at the product you linked I can't see why it would not work. I am sure you have tried this already but if not the proper procedure would be to add the geograft first, select all the skin surfaces (including the new geometry) and apply the Iskin shader to all at the same time. The reason being if different parts of the skin mesh have different shaders on them it would be read as "holes" by the SSS.
At the very least if you set Translucency Weight to 0 the rest of the shader attributes should render properly (base colors, specular roughnesses, bump, etc).
After some testing I found the issue: there is a weird glitch that can sometimes happen where the diffuse overlay slot can behave as if there is an image loaded when there is not. The work-around/solution is to:
This should cause the shader to work normally. I will have to look into why this is happening and possibly revise the shader if it is something I can control.
After a bit of poking around in the code I found the issue -- It was basically me trying to take the setup simplification a step too far for certain scenarios (which you happened to run afoul of). I fixed the Iskin preset and updated to the new version in my dropbox:
https://www.dropbox.com/s/jkkmxlews9tu5sk/Ifigure.zip?dl=0
It should work right out of the box for you now.
Aha, yes! That one works. Thanks!
Glad to hear it :)
How useful is this for an end-user newbie type that has a lot of 3DL materials they want to switch to Iray? Is this useful for that or more something like Anagensis? (Please forgive total ignorance level of question!)
Bear in mind that textures created for 3DL are often difficult to get good results from in Iray -- things like baked-in AO/lighting can really sabotage the quality of Iray pretty badly. That said, for converting 3DL texture sets the metallic/roughness model of PBR is less than ideal, so the Isimple shaders are probably not the best choice... in that case using the Glossy/Specular PBR model of the Iray Uber Base shader would make more sense (based on how 3DL handles textures). Regardless, this will not be simple process to get the same results after conversion because the 2 render engines are not really very similar (even if the same naming conventions are used)... this is the reason I have not released a "Iconvert" shader yet.
Thank you so much for the info! That does make sense. I'm trying to convert those that I can and re-shading on others. Just stumbling around in the dark, lol. ;)
Hmmmm, does that mean that you might release one sometime? Here's hoping ????
Thanks so much for the skin and hair freebie. I have been asked this all over the place and while I've read up on all I can and used advice from those that knew something more than I the volume on certain hair props remains bad when rendered. The hair will render very very thin looking so if your saving out the image as a PNG then you have these unwanted transparent gaps. Not like real hair but like the cut out map isn't set up correctly or something for iRAY... even using the advice of upping the cut out map doesn't seem to work. One of my favorite hairs to use is the Timeless hair from Goldtassel for allot of my testing as it's a nice looking, natural hair prop that is out of the way but adds that finish but from a straight on shot the sides just don't render out properl as there are ugly gaps where there was no volume in the hair in those areas but turn the head slightly and it renders fine. When doing promo's where you want the face straight forward to show off makeup or facial hair options (males) and you have that issue crop up it's no fun to feel like you have to bother folks with constant "HELP ME" posts! lol
Thank you!
Richard