iSourceTextures

Do iSourceTextures texture sets have actual PBR maps, or are they various desaturated versions of the diffuse? Promos have no examples of anything but diffuse which is a bit concerning.

Comments

  • GatorGator Posts: 1,319

    They appear to have proper maps.  I opened the first one in Photoshop from the wood collection, the diffuse and displacement maps.  I desaturated the diffuse and they didn't match.

     

    FYI the directory:

    Wood Collection - Vol1(ALBEDO)
    Wood Collection - Vol1(AO)
    Wood Collection - Vol1(DIFF)
    Wood Collection - Vol1(DISP)
    Wood Collection - Vol1(NORM)
    Wood Collection - Vol1(SPEC)

  • BlueIreneBlueIrene Posts: 1,318

    I have a question about these too, more specifically the roof collection, if anyone can answer it.

    https://www.daz3d.com/roof-collection-merchant-resource-vol1-pbr-textures

    The second image along on the top row - presumably these are renders of the textures and their associated maps rather than shots of a part of the textures. Is the light seen in that second image the result of the render, or is is it baked in to the actual texture? Thanks.

  • TykeyStudiosTykeyStudios Posts: 866
    edited September 2017

    I have a question about these too, more specifically the roof collection, if anyone can answer it.

    https://www.daz3d.com/roof-collection-merchant-resource-vol1-pbr-textures

    The second image along on the top row - presumably these are renders of the textures and their associated maps rather than shots of a part of the textures. Is the light seen in that second image the result of the render, or is is it baked in to the actual texture? Thanks.

    Yes, the lighting appears on the image file, however, I think the promos are renders or just distortions of the orginal image map. Obviously, the originals are 'front' view and not angled in such a manner.

    Post edited by TykeyStudios on
  • BlueIreneBlueIrene Posts: 1,318

    Thanks for that, Glen :)

  • I bought the bark textures and they do look pretty nice. Not whoa-you-might-as-well-have-baked-that-from-a-high-poly-model nice, but the displacement maps have had a lot of hand painting work done to make them actually resemble reality which is really quite better than often seen.

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