Simple Wall Clock

TabascoJackTabascoJack Posts: 865
edited August 2017 in Freebies

As part of practicing my modeling, texturing, rigging and packaging workflow, I built a simple wall clock.

 

Enjoy!

 

Clock.jpg
1200 x 900 - 529K
zip
zip
SimpleWallClock.zip
2M
Post edited by TabascoJack on

Comments

  • Looks nice. Thank you.

  • SixDsSixDs Posts: 2,384

    Very nicely done, Jack. Thank you!

  • nonesuch00nonesuch00 Posts: 17,922

    Nice job. I'll have to look at WalMart or somewhere for one like that for my living room.

  • Td3dTd3d Posts: 412

    This looks really nice. Great work. Thank you.

  • SaphirewildSaphirewild Posts: 6,648

    Thank you so much for this generious offer Jack now does this have to be rendered in IRay only or can it be done in 3Delight as well??

     

  • Thank you so much for this generious offer Jack now does this have to be rendered in IRay only or can it be done in 3Delight as well??

     

    The materials provided are Iray.   I guess they could be converted to 3Delight - they're relatively simple materials.

  • Nice job. I'll have to look at WalMart or somewhere for one like that for my living room.

     

    My Inspiration:   https://www.houzz.com/photos/52787271/Midcentury-Style-Silver-Glass-Clock-Glass-and-Silver-contemporary-wall-clocks

     

  • nonesuch00nonesuch00 Posts: 17,922

    Nice job. I'll have to look at WalMart or somewhere for one like that for my living room.

     

    My Inspiration:   https://www.houzz.com/photos/52787271/Midcentury-Style-Silver-Glass-Clock-Glass-and-Silver-contemporary-wall-clocks

     

    Thanks there!

  • RuphussRuphuss Posts: 2,631

    thank you TabascoJack

    just trying to animate an hour so minute hand hands goes from 12 to 12

    hour hand from say 6 to 7

    both rotations by default start at 6

    so i have to toggle off limits

    so maybe think of animators trying to simulate 12 hours ?

    but sure a nice one to have

  • RuphussRuphuss Posts: 2,631
    edited August 2017

    in this little clock animation you can also see mcasuals matanim script working

    mrmanjaco thats me on vimeo yes

     

    dear mcasual if you read this

    is there a way to animate the dome rotation in render settings environment ?

    Post edited by Ruphuss on
  • manekiNekomanekiNeko Posts: 1,395

    nice & clean design, thank you :)

  • SixDsSixDs Posts: 2,384
    edited August 2017

    "can it be done in 3Delight as well"

    Pretty simple, Saph. The easiest is to simply swap the Iray materials in the Surfaces tab for appropriate 3Delight shaders. An excellent little exercise with a model that is moderately complex such as this, with multiple material zones, for anyone wanting some experience messing with the material settings. Here is a render of the clock done using 3Delight to emulate the stock look that Jack shows. I used two free shader packages for 3Delight to do this:

    http://www.sharecg.com/v/27568/material-and-shader/Ultimate-Shader-Pack-for-DAZ-Studio
    https://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-Daz-Studio-86711865

    Many others are available, of course.

    I simply selected the Hour Hand, Minute Hand, HubMetal and Markers material zones under the Surfaces tab and applied a metal shader from the above packages (Chrome Metals > Silver 2 Chrome), then selected the Glass material zone and applied one of the glass shaders from the other package (muted cyan).

    Of course you could use any appropriate shader for 3Delight you wished, and/or select any of the materials included in the packages to customize your clock.

    7o9Clock.jpg
    1000 x 1000 - 606K
    Post edited by SixDs on
  • "Resistance is futile.  This clock will be assimulated..."  :D

     

  • SaphirewildSaphirewild Posts: 6,648
    SixDs said:

    "can it be done in 3Delight as well"

    Pretty simple, Saph. The easiest is to simply swap the Iray materials in the Surfaces tab for appropriate 3Delight shaders. An excellent little exercise with a model that is moderately complex such as this, with multiple material zones, for anyone wanting some experience messing with the material settings. Here is a render of the clock done using 3Delight to emulate the stock look that Jack shows. I used two free shader packages for 3Delight to do this:

    http://www.sharecg.com/v/27568/material-and-shader/Ultimate-Shader-Pack-for-DAZ-Studio
    https://morganrlewis.deviantart.com/art/Glass-Shader-Presets-for-Daz-Studio-86711865

    Many others are available, of course.

    I simply selected the Hour Hand, Minute Hand, HubMetal and Markers material zones under the Surfaces tab and applied a metal shader from the above packages (Chrome Metals > Silver 2 Chrome), then selected the Glass material zone and applied one of the glass shaders from the other package (muted cyan).

    Of course you could use any appropriate shader for 3Delight you wished, and/or select any of the materials included in the packages to customize your clock.

    Thank you SixDs for the how to lesson and the great render to show me laugh

  • ed3Ded3D Posts: 1,973

    And is it + Commercial &  Privite use ,  then  ??     Thanx 

  • Ya I just checked and no readme, hopefully they will see your question, cause I would like to know as well.

  • ed3Ded3D Posts: 1,973

    Faeryl Womyn said:

    Ya I just checked and no readme, hopefully they will see your question, cause I would like to know as well.

    Alright then   +   Thanx 

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