You can also use "Utilities-> Decimate" and set (in the right hand properties) the level to 1. That will triangulate quads into 2 triangles, whereas using "Triangular tessellation" will split each quad into 4 triangles.
You can also use "Utilities-> Decimate" and set (in the right hand properties) the level to 1. That will triangulate quads into 2 triangles, whereas using "Triangular tessellation" will split each quad into 4 triangles.
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Select all the faces. Then go to Tools / Vertex modeling / Triangular tesselation
Thank you Ghostman,easy when you know how:red:
Just to add:-
You can also use "Utilities-> Decimate" and set (in the right hand properties) the level to 1. That will triangulate quads into 2 triangles, whereas using "Triangular tessellation" will split each quad into 4 triangles.
just for curiosity, it's possible do the reverse, go from one mesh from triangulate to squared?
:coolsmile:
The only app I've seen do that successfully is Blender - then it still leaves a few ti's to be cleaned up manually. Even MeshLab can't get it right.
Thanks Steve,that's handy to know