Eyes, adjust rigging to shape

Oso3DOso3D Posts: 15,085

I know this has been discussed before but given forum search is absolutely useless, here we go again.

When adjusting rigging to shape, I find the problem I get with eyes is that it thinks the proper placement of the eye centerpoint is the back of the eyes. Obviously... no, that's terrible.

Is there a way to get it to center properly other than doing it by hand in joint editor?

Comments

  • Did you find a solution?

  • FalcoFalco Posts: 249

    Yea I'm running into this too.  

  • Oso3DOso3D Posts: 15,085

    Blast from the past.

    Solution 1:

    When rigging to shape, do a stage where you are ONLY rigging the eyes.

    Solution 2:

    Use https://www.daz3d.com/morph-rigger-plus

     

  • Oso3D said:

    I know this has been discussed before but given forum search is absolutely useless, here we go again.

    When adjusting rigging to shape, I find the problem I get with eyes is that it thinks the proper placement of the eye centerpoint is the back of the eyes. Obviously... no, that's terrible.

    Is there a way to get it to center properly other than doing it by hand in joint editor?

    Forum search is the worst...lol. I find it gets better results to type "Daz (question)" in a Google search.
  • Male-M3diaMale-M3dia Posts: 3,584

    Are you doing all the head bones at the same time? If so, it's best to do the eyes and eyelashes separately.

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