Eyes, adjust rigging to shape
Oso3D
Posts: 15,085
in The Commons
I know this has been discussed before but given forum search is absolutely useless, here we go again.
When adjusting rigging to shape, I find the problem I get with eyes is that it thinks the proper placement of the eye centerpoint is the back of the eyes. Obviously... no, that's terrible.
Is there a way to get it to center properly other than doing it by hand in joint editor?

Comments
Did you find a solution?
Yea I'm running into this too.
Blast from the past.
Solution 1:
When rigging to shape, do a stage where you are ONLY rigging the eyes.
Solution 2:
Use https://www.daz3d.com/morph-rigger-plus
Are you doing all the head bones at the same time? If so, it's best to do the eyes and eyelashes separately.