How Complicated Can Animation Be?

Steve KSteve K Posts: 3,191
edited December 1969 in Art Studio

“ 'Croods' is a digital product of about 250 billion pixels, with high-definition sound that, along with the images and story, is designed to maximize emotional manipulation of the audience. It is the end point of a process involving hundreds of artists and engineers working in a closely organized system that DreamWorks has been working on for years. Making a movie with a half-million digital files, containing things like hair waving in the wind or cliffs crumbling into dust, took several years of planning, writing and drawing."

http://bits.blogs.nytimes.com/2013/03/15/making-movie-magic-more-efficient/?hpw

It did feel like I've was missing something in my animation entries in the 48 Hour Film contest.
:coolcheese:

Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Great read, thanks for the link.

  • Steve KSteve K Posts: 3,191
    edited December 1969

    Jaderail said:
    Great read, thanks for the link.

    You're welcome. Having re-read the article, I think I know what my 2 day animations are missing: "DreamWorks hired a former quantum chemist and a former specialist in fluid dynamics to create a series of mathematical instructions about how different parts of the image should affect their neighbors once motion commences. " I need one of those on my team, obviously.

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