Need Confirmation of the im/possible

JOdelJOdel Posts: 6,316
edited August 2017 in The Commons

I suspect that what I need is going to take a modeling program, or something like ZBrush. But it might be possible with the geometry editor and faking it.

It's an illustration. In the nariative, the characters are a group of surfers in wetsuits who have gone up to a coffee shop, having undone the tops of their suits, pulled their arms out and folded the upper body portions down to their waists, leaving the suit arms dangling.

I rather expect that the author has seen people do this, since she lives in San Diego and there are a lot of surfers in that area. What I need to know is whether I can do it. There is a very nice looking wetsuit in the store for G3F, which can undoubtedly be used on G3M, or with Wear Them All, possibly on Genesis 1. There is no such morph in the suit, but I didn't expect one.

It's probably not a big deal to make the top of the suit invisible. So what I probbly need are just the dangling sleeves, and a roll of something around the figure's waist to represent the folded down suit.

So. Can anyone think of a shirt/sweater whatever with enough morphs in the sleeves to make them dangle, so I can use them for a kitbash? I can *probably* manage to fudge the folded suit around the figure's waist. Or, for that matter, can anyone think of a better way of doing this?

Post edited by JOdel on

Comments

  • kaotkblisskaotkbliss Posts: 2,914

    Since it's an illustration and not animated, you can probably achieve this in a couple of ways.

    The first, all in DS:

    Do not fit the wetsuit to the characters, instead copy the pose from the waist down and paste it to the wetsuit from the waist down. then use the bones in the wetsuit (with limits turned off) to repose the top of the wetsuit to the dangling position and set collision to the character.

    The other, more realistic way would be to do the same as above but then send the wetsuit to VWD and set the waist down to fixed vertices and drape the top half for a natural hang.

  • nonesuch00nonesuch00 Posts: 18,723
    edited August 2017

    I would use the superhero suits, if they come in a shirt, and tights, fit the tights as usual and then pin about a half dozen points of the bottom of the shirt around the tights' waist and then use VWD to drape the shirt, drooping it around the waist.

    Post edited by nonesuch00 on
  • JOdelJOdel Posts: 6,316

    Well, I'd definitley consider that if VWD ran on a Mac. Unfortunately...

    Okay. Thanks. Fortunately, I'm not on a deadline, and next semester's class is in ZBrush. I might get some inspiration there.  In a worst case I could probably export a posed .obj of the figure and the suit into either ZBrush or my educational copy of Maya and build a static prop of the folded and dangling top of the suit there. And bring it as a new .obj into Studio. 

    Although first, I'll see what posing the suit with the limits off does on its own.

  • nonesuch00nonesuch00 Posts: 18,723
    edited August 2017
    JOdel said:

    Well, I'd definitley consider that if VWD ran on a Mac. Unfortunately...

    Okay. Thanks. Fortunately, I'm not on a deadline, and next semester's class is in ZBrush. I might get some inspiration there.  In a worst case I could probably export a posed .obj of the figure and the suit into either ZBrush or my educational copy of Maya and build a static prop of the folded and dangling top of the suit there. And bring it as a new .obj into Studio. 

    Although first, I'll see what posing the suit with the limits off does on its own.

    If it's one of those stiffer more rubbery suits just auto-fit the shirt to the character and have them pose as is the shirt were hanging upside at the waist, if there is adjustment at the stomach seam of the shirt make sure you pull it too small into the tights, then unparent the shirt and reposition it using the transform tools. 

    For less stiff shirts uncheck limits when you are posing, unparent the shirt when you are done, and then manually hang from the waist as above with the transforms.

    Post edited by nonesuch00 on
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