Best way to make a many-legged creature.

CowrieCowrie Posts: 149

I'm trying do make something in Daz that would involve a creature with a humanoid upper body and a many legged lower body like a velvet worm.  I tried making it out of a number of G3F figures with the unneccesary body parts scaled down to near zero and then parented to one another, but not only did it slow Daz way down due to memory requirements, but it also would need realigned whenever I changed the pose.  Is there any more efficient way to construct something like this?  Please and thank-you!

Comments

  • SickleYieldSickleYield Posts: 7,649

    Get MakeHuman, cut off the torso of a figure, duplicate it in a modeling program and attach them together in a row, spend nineteen hours adding vertex groups in the modeler, rig it as a geograft or a culling conformer using the Figure Setup tools?

  • nicsttnicstt Posts: 11,715
    edited July 2017
    Cowrie said:

    I'm trying do make something in Daz that would involve a creature with a humanoid upper body and a many legged lower body like a velvet worm.  I tried making it out of a number of G3F figures with the unneccesary body parts scaled down to near zero and then parented to one another, but not only did it slow Daz way down due to memory requirements, but it also would need realigned whenever I changed the pose.  Is there any more efficient way to construct something like this?  Please and thank-you!

    Best way may very well depend on your experience and the applications you have a preference for.

    Can you model in 3D applications: Blender, Maya, ZBrush as an example?

    If you can't, then you could try invising the parts you don't want to show, and positioning them as best you can; it would likely look terrible, but without modelling experience, it may be the best way. With modelling experience, and quite a bit, SickleYield's is a good method regardless of package you chose.

    Alternatively, look for a model and purchase it, or if there is a free one available, then both those are good.

    ... Reinventing the wheel is sometimes great, but if someone else has done it, then using it is a great way of bypassing lots of agro. :)

    Post edited by nicstt on
  • CowrieCowrie Posts: 149

    No modeling experience, and I've already looked around for models that fit some.    There's some centipede-like stuff out there, including at least one free model, but I've yet to see anything much like a velvet worm.  I guess I'll have to stick with what I was already doing and live with the lag and re-posing angst.  I mean, I could try learning a modeling program, but I think this would be rather too ambitious for a first project.

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