Eluxir - Hypergraph for LuxRender Beta

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Comments

  • HoleHole Posts: 110
    edited December 1969

    New build that does not timeout till 2017

    (Thank you)x∞

    :)


    I see you are busy with your Luxcore project but will you be taking bug reports for Eluxir before this one times out...? :P

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Hole said:
    New build that does not timeout till 2017

    (Thank you)x∞

    :)


    I see you are busy with your Luxcore project but will you be taking bug reports for Eluxir before this one times out...? :P

    you are welcome to pm me bug reports.

  • MBuschMBusch Posts: 533
    edited December 1969

    New build that does not timeout till 2017

    -> Win32: http://sphericlabs.com/preview/win32/Eluxir.dll
    -> Win64: http://sphericlabs.com/preview/win64/Eluxir.dll

    OS X gets no love?!?!?!

  • marblemarble Posts: 3,038
    edited January 2015

    MBusch said:
    New build that does not timeout till 2017

    -> Win32: http://sphericlabs.com/preview/win32/Eluxir.dll
    -> Win64: http://sphericlabs.com/preview/win64/Eluxir.dll

    OS X gets no love?!?!?!

    I thought there would be a Mac version this time??

    http://www.daz3d.com/forums/discussion/49674/P30/#727491

    Eluxir is simply a ShaderMixer version of the materials. It is currently free to use for anyone. I think the current beta will timeout in a month and then I will likely release another for the next year. It should work for mac.


    Post edited by marble on
  • SphericLabsSphericLabs Posts: 598
    edited January 2015

    I thought a mac version had been released in the past, but it has not. I will look into doing this work.

    Post edited by SphericLabs on
  • marblemarble Posts: 3,038
    edited December 1969

    Looking forward to trying it. Anything that simplifies the time consuming task of setting up materials would be welcome.

  • dtammdtamm Posts: 126
    edited December 1969

    I don't know that it will make anything easier. It would be helpful to have some shader mixer experience before trying Eluxir.

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Link to Mac64 version posted in original message.

  • MBuschMBusch Posts: 533
    edited December 1969

    Link to Mac64 version posted in original message.

    Thank you! Now, Mac guys can have some fun. :coolsmile:

  • marblemarble Posts: 3,038
    edited December 1969

    Damn - seems that some of the notifications for threads I'm following are not working. I only saw this while looking for something else.

    Still, it will take a while to study the workings and give it a try. Looking forward to experimenting though.

  • MistaraMistara Posts: 28,311
    edited December 1969

    is there anyway to batch render? with time limits per render?

    thanks

  • MistaraMistara Posts: 28,311
    edited December 1969

    which folder do i drop the eluxir dll?

    thanks

  • KeryaKerya Posts: 9,421
    edited December 1969

    which folder do i drop the eluxir dll?

    thanks

    Copy it to your DAZ Studio 4.5 plugins folder.

  • MistaraMistara Posts: 28,311
    edited February 2017

    thanks!!

     

    Post edited by Mistara on
  • MistaraMistara Posts: 28,311
    edited February 2017

    is there anything to be aware of with using Luxus, Eluxir in DS4.9?

    thanks smiley

    Post edited by Mistara on
  • MistaraMistara Posts: 28,311

    is there a new eluxir for 2017?

    enlightened havent tried yet if nvidia card speeds up luxrender

     

    thanks smiley

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