Definitely not convinced on Genesis 8 yet.

2

Comments

  • a-sennov said:
    A couple of things come to mind:

    A) They have no further interest in making G3F characters.

    You missed the word 'financial' before 'interest' :)

    No, I didn't; I focused on the operative word, which is "interest".

    a-sennov said:

    B)  The product you mentioned is for the base figure, not V7 specifically.

    So what? V7 is just the morph.

    C) Not everyone wants to buy products to add something that happens naturally when a human bends a joint.

    Bad news: G8 doen't do it naturally too :), so addons imminent.

    Not everyone cares about anatomically accurate bends and flexs.

  • marblemarble Posts: 7,500

    The point is surely that artists like Zev0 are already releasing the products to "complete" G8 just as those products came out for G3 and G2, etc. So, having bought most of Zev0's G3 store to get ShapeShift and Growing Up and Vascularity and Aging Morphs, etc., I would need to make a similar investment to get G8 to the same degree of versatility. And when it comes to clothes, I haven't tried it but in previous incarnations the clone transfer process didn't transfer like-for-like: something always gets lost in the process so I assume the same is true for G3-G8 transfers. 

    So I am still not convinced that there is enough improvement in G8 over G3 to justify starting over. The one thing that will tempt me to update is when exciting new products come out that only work with G8. Even so, I note that quite a few people who post here never made the jump from G2 to G3 so I'm suspecting that even more will not do so from G3 to G8. It is just too heavy on tha bank balance for me so I'll probably skip a generation and wait for spectacular innovations with G9.

  • L'Adair said:

    Go over to the Morphs for G3 to G8 thread and look for any post by Singular Blues. In his/(her?) signature, you'll see two links to Redz tutorials. Click on and download the Redz Tutorial for Adding Clones to G8. He uses G2F as his example, and walks you through making a G2F clone for G8F and a G8F clone for G2F. Once you have the G8F clone saved, per his instructions, G8F will show up in your auto-fit dialog, allowing you to auto-fit G8F clothing to G2F... as with all auto-fit, some things will work much better than others. But it's something. And it's free. You can test it on some of the free clothing items for G8F popping up at sites like Rendo, ShareCG, and Wilmap.

    His, I suppose. Not that I really care if I'm misgendered (I'm male, I have that luxury) but it might make other people more comfortable.

    About eye distortion, it really isn't that big of a deal unless the morph is very stylized, most of the time. It's caused by the fact that there are many more verticies in G3's eyes than in G8s. Also due to the fact that the eyes have verts very close together. Finally, the fact that G8's eyes are watertight and G3's aren't means that, with subdivision active, G8's eyes are slightly smaller than G3s. This becomes visible on scaling, so large sylized eyes are noticably too small for their eyesockets. This has to be corrected maunually.

  • marble said:

    The point is surely that artists like Zev0 are already releasing the products to "complete" G8 just as those products came out for G3 and G2, etc. So, having bought most of Zev0's G3 store to get ShapeShift and Growing Up and Vascularity and Aging Morphs, etc., I would need to make a similar investment to get G8 to the same degree of versatility. And when it comes to clothes, I haven't tried it but in previous incarnations the clone transfer process didn't transfer like-for-like: something always gets lost in the process so I assume the same is true for G3-G8 transfers. 

    So I am still not convinced that there is enough improvement in G8 over G3 to justify starting over. The one thing that will tempt me to update is when exciting new products come out that only work with G8. Even so, I note that quite a few people who post here never made the jump from G2 to G3 so I'm suspecting that even more will not do so from G3 to G8. It is just too heavy on tha bank balance for me so I'll probably skip a generation and wait for spectacular innovations with G9.

    I understand that, and respect it. While I've bought at least Growing Up every generation, G3 was the first time i bought most of the products he made, so I'll probably wait for some time before getting any of his this time around. I may just limit myself to the Growing Up stuff again; I don't know.

  • TaozTaoz Posts: 10,299
    Fletcher said:
    a-sennov said:
    a-sennov said:
    Fletcher said:
    Some vendors are putting out G3 and G8 versions of the same character. The G8 version looks so much better.

    The same characters cannot look better or worse - the must look the same. If they don't then artist is doing something wrong, intentionally or not.

    They might mean the bends and the improved muscle follow with poses as well as expressions - those are things that have been improved since G3. :)

    I spoke about characters as they're sold at DAZ: base morph+HD details+custom JCMs+materials in default pose and neutral expression. In this state the same characters from the same author for G3 and G8 must look the same.

    And I'm always saying that if you want better bends, muscles and HD expressions you can find solutions in this very store that will be much more versatile and at the same time easier to your wallet than G8/V8 :)

    1) Looking at the store here are very few characters sold as V7/V8. Those are at other stores. Also those products aren't using HD, as that doesn't easily transfer.

    2) There were no HD expressions product for V7. None. Those only used facial bones, so G8/V8 would be the improvement. Same with builtin flexions for bends. I think my products from G2 on was one of the few that consistently added JCMs for some flexes and bends (aa they were custom zbrush body shapes), otherwise you had to pay for a separate bending product, which was maybe 3 or 4.

     

    Many products at rendo have V3 and V8 versions. I don't bother with the V3 because the V8 looks and works so much better. The other big plus is that V8 loads much faster since it doesn't have all that many morphs yet.

    I've noticed the faster loading too. But is it the morphs that come with installed characters for the figure that slows loading down, or just the morph pack addons, or both?

  • It's the addons.

  • TaozTaoz Posts: 10,299

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

  • L'AdairL'Adair Posts: 9,479
    L'Adair said:

    Go over to the Morphs for G3 to G8 thread and look for any post by Singular Blues. In his/(her?) signature, you'll see two links to Redz tutorials. Click on and download the Redz Tutorial for Adding Clones to G8. He uses G2F as his example, and walks you through making a G2F clone for G8F and a G8F clone for G2F. Once you have the G8F clone saved, per his instructions, G8F will show up in your auto-fit dialog, allowing you to auto-fit G8F clothing to G2F... as with all auto-fit, some things will work much better than others. But it's something. And it's free. You can test it on some of the free clothing items for G8F popping up at sites like Rendo, ShareCG, and Wilmap.

    His, I suppose. Not that I really care if I'm misgendered (I'm male, I have that luxury) but it might make other people more comfortable.

    I thought so, but I wasn't sure... smiley

  • 3Diva3Diva Posts: 12,017
    edited July 2017
    a-sennov said:
    a-sennov said:
    Fletcher said:
    Some vendors are putting out G3 and G8 versions of the same character. The G8 version looks so much better.

    The same characters cannot look better or worse - the must look the same. If they don't then artist is doing something wrong, intentionally or not.

    They might mean the bends and the improved muscle follow with poses as well as expressions - those are things that have been improved since G3. :)

    I spoke about characters as they're sold at DAZ: base morph+HD details+custom JCMs+materials in default pose and neutral expression. In this state the same characters from the same author for G3 and G8 must look the same.

    And I'm always saying that if you want better bends, muscles and HD expressions you can find solutions in this very store that will be much more versatile and at the same time easier to your wallet than G8/V8 :)

    This is a silly argument because how often are you going to leave the character in the default pose and neutral expression and render like that? For most people that's going to be rarely if ever. Most people do not buy characters to leave in the T-Pose and just look at in the default pose. You buy them to pose, set up in scenes, give expressions to, etc. And in those cases, the Genesis 8 figure is superior because, as I said, she has superior bends, muscle flexing, and expressions (and you do not have to buy added products to get the superior bends, muscle flow and flexing, and expressions - they come default with Genesis 8 Female base figure).

    So your argument doesn't make a whole lot of sense. 

    Post edited by 3Diva on
  • a-sennov said:
    a-sennov said:
    Fletcher said:
    Some vendors are putting out G3 and G8 versions of the same character. The G8 version looks so much better.

    The same characters cannot look better or worse - the must look the same. If they don't then artist is doing something wrong, intentionally or not.

    They might mean the bends and the improved muscle follow with poses as well as expressions - those are things that have been improved since G3. :)

    I spoke about characters as they're sold at DAZ: base morph+HD details+custom JCMs+materials in default pose and neutral expression. In this state the same characters from the same author for G3 and G8 must look the same.

    And I'm always saying that if you want better bends, muscles and HD expressions you can find solutions in this very store that will be much more versatile and at the same time easier to your wallet than G8/V8 :)

    This is a silly argument because how often are you going to leave the character in the default pose and neutral expression and render like that? For most people that's going to be rarely if ever. Most people do not buy characters to leave in the T-Pose and just look at in the default pose. You buy them to pose, set up in scenes, give expressions to, etc. And in those cases, the Genesis 8 figure is superior because, as I said, she has superior bends, muscle flexing, and expressions (and you do not have to buy added products to get the superior bends, muscle flow and flexing, and expressions - they come default with Genesis 8 Female base figure).

    So your argument doesn't make a whole lot of sense. 

    Agreed, but the argument in question is centered around "anatomically accurate" bends and flexing, which for most users is overkill. In fact, in some ways I find the default bends to be MORE accurate in a lot of cases, since I don't particularly care for rendering the latest fashion model with what appears to be surgically perfected ankles and toes, etc.

  • 3Diva3Diva Posts: 12,017

    I'm not working well with G8 at all. I've been working on a character since the release of G8F, and she still looks like a man (broad shoulders, square hips, and a manly-shaped face).

    I did use V8 in a render, but my computer is having a really difficult time in producing the initial image (that gets refined). It can be anywhere from 10-20 mins before the initial image is produced.

    I'm sticking with G2, although there are some nice outfits out there for G8F. It's a pity that G8F clothing can't be used on G2F, but I'm not sure if I'm the only person who feels that way (I probably am :P)

     

    I've been doing some G8F morphs in ZBrush and have found that to be a lot of fun. I've done some lovely (at least, lovely IMO) characters. If you'd like some help "fem-ifying" your character, let me know. If you send me the OBJ file I can see about morphing it to be a bit more girly lol. Here are some of the morphs I've done in ZBrush with the Genesis 8 base figure:

      

    And here are some of the faces I morphed for G8F (I'm hoping Daz might be interested in having some of them in their store):

    Let me know if you want some help with morphing your character to be a bit more "feminine". Send me the OBJ file and I'll be happy to send you a couple different "more feminine" morph versions. :)

     

  • xyer0xyer0 Posts: 6,407
    And here are some of the faces I morphed for G8F (I'm hoping Daz might be interested in having some of them in their store):

    Let me know if you want some help with morphing your character to be a bit more "feminine". Send me the OBJ file and I'll be happy to send you a couple different "more feminine" morph versions. :)

     

    Those morphs look good, divamakeup. Congratulations on your new skills! May I suggest that you change the eye sizes/position (not just shape) at least as much as you did the noses/mouths so that each head might look more distinctive from the others.

  • 3Diva3Diva Posts: 12,017
    xyer0 said:
    And here are some of the faces I morphed for G8F (I'm hoping Daz might be interested in having some of them in their store):

    Let me know if you want some help with morphing your character to be a bit more "feminine". Send me the OBJ file and I'll be happy to send you a couple different "more feminine" morph versions. :)

     

    Those morphs look good, divamakeup. Congratulations on your new skills! May I suggest that you change the eye sizes/position (not just shape) at least as much as you did the noses/mouths so that each head might look more distinctive from the others.

    Ah - great idea! Thank you for the suggestion! :) When I first started doing the morphs I was scared to morph too close to the eyes, because I sometimes ended up morphing the eyeball or iris. So I didn't want to get too close to the eyes. However I've since learned how to keep the eyes and teeth "safe" while working on morphs. So yes, you're right, I should go back and do some more work with the eyes now that I don't have to worry about distorting the eyeballs or irises. :D

    Thank you for the suggestion, xyer0!

  • xyer0xyer0 Posts: 6,407
    xyer0 said:
    Ah - great idea! Thank you for the suggestion! :) When I first started doing the morphs I was scared to morph too close to the eyes, because I sometimes ended up morphing the eyeball or iris. So I didn't want to get too close to the eyes. However I've since learned how to keep the eyes and teeth "safe" while working on morphs. So yes, you're right, I should go back and do some more work with the eyes now that I don't have to worry about distorting the eyeballs or irises. :D

    Thank you for the suggestion, xyer0!

    I remember reading that thread. While you're at it, can you throw in some narrow-nostriled, thin-lipped, squinty-eyed faces just for variety?

  • 3Diva3Diva Posts: 12,017
    xyer0 said:
    xyer0 said:
    Ah - great idea! Thank you for the suggestion! :) When I first started doing the morphs I was scared to morph too close to the eyes, because I sometimes ended up morphing the eyeball or iris. So I didn't want to get too close to the eyes. However I've since learned how to keep the eyes and teeth "safe" while working on morphs. So yes, you're right, I should go back and do some more work with the eyes now that I don't have to worry about distorting the eyeballs or irises. :D

    Thank you for the suggestion, xyer0!

    I remember reading that thread. While you're at it, can you throw in some narrow-nostriled, thin-lipped, squinty-eyed faces just for variety?

    If you send me links to some photo refrences I'll see what I can do. :)

  • TaozTaoz Posts: 10,299
    edited July 2017
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Post edited by Taoz on
  • fixmypcmikefixmypcmike Posts: 19,709
    Taoz said:
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Because a single morph pack can have dozens or even hundreds of morphs.  That said, I haven't found that they slow down loading much, but I know many people find they do.

  • TaozTaoz Posts: 10,299
    Taoz said:
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Because a single morph pack can have dozens or even hundreds of morphs.  That said, I haven't found that they slow down loading much, but I know many people find they do.

    OK, so a full character morph counts as a single morph in a morph pack. What about characters that use morphs from already installed morph packs only, will they make any difference at all?

    Still, even if a character only counts as one morph, if you have several hundred characters installed it must slow down things in a noticable way.

  • a-sennova-sennov Posts: 331
    a-sennov said:
    a-sennov said:
    Fletcher said:
    Some vendors are putting out G3 and G8 versions of the same character. The G8 version looks so much better.

    The same characters cannot look better or worse - the must look the same. If they don't then artist is doing something wrong, intentionally or not.

    They might mean the bends and the improved muscle follow with poses as well as expressions - those are things that have been improved since G3. :)

    I spoke about characters as they're sold at DAZ: base morph+HD details+custom JCMs+materials in default pose and neutral expression. In this state the same characters from the same author for G3 and G8 must look the same.

    And I'm always saying that if you want better bends, muscles and HD expressions you can find solutions in this very store that will be much more versatile and at the same time easier to your wallet than G8/V8 :)

    This is a silly argument because how often are you going to leave the character in the default pose and neutral expression and render like that? For most people that's going to be rarely if ever. Most people do not buy characters to leave in the T-Pose and just look at in the default pose. You buy them to pose, set up in scenes, give expressions to, etc.

    With this approach my full-packed G3 will definitely win over hollow G8 each time in every aspect :)

    Seems like you don't understand my point. It's clear:

    1. G8 is not 'new generation' of figures. Everything it has 'new' could be done as addons to G3 and many such addons already exist and are even superior to what G8 has in base: HD expressions, HD muscles, conforming eyelashes, realistic eyes. Nails might be implemented as geografts. In fact, most of products of these kinds do exist in numbers and many users have them already bought (I do).

    2., Instead of extending existing figure or making real innovations DAZ decided to give 'next gen' name to what really is just 'service release' (remember Vicky3 SR1, V4.1 and V4.2 - good old times... ?). And now people start to wait Lilith 8, Gia 8 or what their favourite figure was and will eagerly empty their wallets when said figures will come like they did for 5, 6 and 7 generations.

    3. So they changed default pose to make it difficult for average Joe user to use new clothes and other stuff on G3. (Even after excelent tutorial from SY you still need make manual corrections as transfer is never 100% accurate). Yes, A pose is better for those who model clothes but at the same time it's worse for shoes so 'aid to devs' is not an argument here.

    4. Doing all above mentioned DAZ almost lost me as customer. Everything I bought after G8 release are PC+ items and some old stuff. And interesting old stuff is quickly coming to an end.

     

    And in those cases, the Genesis 8 figure is superior because, as I said, she has superior bends, muscle flexing, and expressions (and you do not have to buy added products to get the superior bends, muscle flow and flexing, and expressions - they come default with Genesis 8 Female base figure).

    Using your own arguments - people rarely if ever work with base figures, they want to work with their characters and if I'd want to transfer my characters to G8 I'd have to either spend bucks on required addons or spend hundreds of hours in transfer utilities and Modo.

    You're doing nice morphs for G8 but I'll never buy them, if you'd do it for G3 the situation would be different :)

  • Singular BluesSingular Blues Posts: 737
    edited July 2017
    Taoz said:
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Studio identifies and loads every single morph in the figure morph folder. All of them. I don't know if it loads morph deltas, but that doesn't matter because they are all text files. What slows things down is the fact that each one must read, translated into machine code, and executed. For most people, a few hundreds of morphs aren't going to be vastly noticable. But because one product can be many tens of morphs, some people end up with many thousands. And that starts to add up. It's a big spender issue, or a "I own all the GenX2 stuff" problem, or a Featured Artist problem. Or something along those line. Access to the content firehose can really bog down the Genesis line of figures.

    A clean install of G3 will load as fast as a clean G8.. Two years from now, everyone will be noticing how fast G9 loads.

    To be clear, it's not that morph packs make slow and characters don't. It purely the absolute amount of morph data. A couple of morph packs is worth a dozen characters. Both sets of morphs will slow the load down by the same amount, roughly. It's possible really large morph packs, or those with lots of detals might slow things more, but that because they contain more data. Not all morphs are equal. Some are larger files than others and take more time to read.

    Post edited by Singular Blues on
  • a-sennova-sennov Posts: 331
    edited July 2017
    Taoz said:
    Taoz said:
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Because a single morph pack can have dozens or even hundreds of morphs.  That said, I haven't found that they slow down loading much, but I know many people find they do.

    OK, so a full character morph counts as a single morph in a morph pack. What about characters that use morphs from already installed morph packs only, will they make any difference at all?

    Still, even if a character only counts as one morph, if you have several hundred characters installed it must slow down things in a noticable way.

    When Studio loads a character for the first time all child directories under /data/DAZ 3D/Genesis 3/Female/Morphs must be scanned. Then all files that were found during scan (there may be hundreds if not thousands of them) must be decompressed, read and parsed at least to the point where actual morph deltas begin so Studio may build 'Parameters' pane and interdependency graph. I don't know if Studio can cache this info for subsequent characters or not but still the first one will require this work to be done.

    Then goes actual loading of morphs that your character really uses. This process inludes reading deltas, allocating memory for them, applying them to mesh. If you use the mix of dialed characters then the total amount of morphs here may easily be over hundred too.

    And finally - posing. Here JCMs are loaded and if you character is, say, a mix of Ivan 7 and George be prepared to load a couple of dozens custom JCMs.

    And we didn't yet come to the loading of clothes and props :)

    Post edited by a-sennov on
  • cherpenbeckcherpenbeck Posts: 1,416

    So I just buy things like props and environments and shaders which every generation of figures can use. Like Stonemason's new sets.

  • TaozTaoz Posts: 10,299
    Taoz said:
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Studio identifies and loads every single morph in the figure morph folder. All of them. I don't know if it loads morph deltas, but that doesn't matter because they are all text files. What slows things down is the fact that each one must read, translated into machine code, and executed. For most people, a few hundreds of morphs aren't going to be vastly noticable. But because one product can be many tens of morphs, some people end up with many thousands. And that starts to add up. It's a big spender issue, or a "I own all the GenX2 stuff" problem, or a Featured Artist problem. Or something along those line. Access to the content firehose can really bog down the Genesis line of figures.

    A clean install of G3 will load as fast as a clean G8.. Two years from now, everyone will be noticing how fast G9 loads.

    To be clear, it's not that morph packs make slow and characters don't. It purely the absolute amount of morph data. A couple of morph packs is worth a dozen characters. Both sets of morphs will slow the load down by the same amount, roughly. It's possible really large morph packs, or those with lots of detals might slow things more, but that because they contain more data. Not all morphs are equal. Some are larger files than others and take more time to read.

    Yes, that was also what I was suspecting. Just checked, I have at least 10 G3F morph packs and 154 G3F characters installed and with a freshly opened DS G3F loads in about 45 seconds (7-10 year old hardware). Not that bad really, it just feels like a long time when you are waiting.

  • TaozTaoz Posts: 10,299
    a-sennov said:
    Taoz said:
    Taoz said:
    Taoz said:

    It's the addons.

    OK, that's a relief, I already have all my G3 morphs packs installed but currently only a fraction of my G3 characters.

    Thinking about it, what's actually the difference between a morph in a morph pack and a character morph in this context? Unless the character is loaded they're usually (at least with G3) both dial morphs, and both zeroed by default? Why does the morph pack morphs slow down loading the figure, while the character morphs don't?

    Because a single morph pack can have dozens or even hundreds of morphs.  That said, I haven't found that they slow down loading much, but I know many people find they do.

    OK, so a full character morph counts as a single morph in a morph pack. What about characters that use morphs from already installed morph packs only, will they make any difference at all?

    Still, even if a character only counts as one morph, if you have several hundred characters installed it must slow down things in a noticable way.

    When Studio loads a character for the first time all child directories under /data/DAZ 3D/Genesis 3/Female/Morphs must be scanned. Then all files that were found during scan (there may be hundreds if not thousands of them) must be decompressed, read and parsed at least to the point where actual morph deltas begin so Studio may build 'Parameters' pane and interdependency graph. I don't know if Studio can cache this info for subsequent characters or not but still the first one will require this work to be done.

    Then goes actual loading of morphs that your character really uses. This process inludes reading deltas, allocating memory for them, applying them to mesh. If you use the mix of dialed characters then the total amount of morphs here may easily be over hundred too.

    And finally - posing. Here JCMs are loaded and if you character is, say, a mix of Ivan 7 and George be prepared to load a couple of dozens custom JCMs.

    And we didn't yet come to the loading of clothes and props :)

    Yes, there are a lot of complex things going on behind the scenes so to speak, when you're working with this stuff, you normally don't think about this. Considering how complex everything is technically in the 3D world it's actually quite amazing how fast things are going anyway, these days. But we humans can never get it fast enough, of course. wink

  • nonesuch00nonesuch00 Posts: 18,830

    The biggest slow down on starting DAZ Studio is your content residing on old-fashioned magnetic disks.

  • FletcherFletcher Posts: 63
    edited July 2017
    G2 > flawless, cartoonish video game look. G3 > flawless store manequin cover magazine look. G8 > stunningly realistic human look with all its human flaws. You don't even need fancy lighting or photoshop postwork.
    Post edited by Fletcher on
  • exstarsisexstarsis Posts: 2,128

    All right. Glad to have it confirmed from multiple sources that if one IS working mostly with extreme, cartoony, NPR models, the morph transfer process does lead to problems. Presumably thus sticking with G3 is genuinely the best option there.

  • nonesuch00nonesuch00 Posts: 18,830

    All right. Glad to have it confirmed from multiple sources that if one IS working mostly with extreme, cartoony, NPR models, the morph transfer process does lead to problems. Presumably thus sticking with G3 is genuinely the best option there.

    I'm going to wait for DAZ to make the Morpheus Bundle & Girl / Guy products for Genesis 8. I am wondering though if 3DU will make their Toon Generations 2 bundle for Genesis 8; if they don't that might be the one bundle I do try to transfer to Genesis 8.

  • a-sennova-sennov Posts: 331
    Fletcher said:
    G2 > flawless, cartoonish video game look. G3 > flawless store manequin cover magazine look. G8 > stunningly realistic human look with all its human flaws. You don't even need fancy lighting or photoshop postwork.

    OK, who am I to interfere with mantras... :)

  • a-sennova-sennov Posts: 331

    The biggest slow down on starting DAZ Studio is your content residing on old-fashioned magnetic disks.

    I have like 4 Tb of 'old-fashioned' HDD storage devoted solely to Studio content and am very happy with startup and scene load and rendering times. It all depends on content organization.

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