Export from Daz3d issues

Been attempting to export daz3d dinosaur character into 3dxchange into Iclone.

I would like to scale down these animals to around 30 or 40% of their original size to represent as babies.

I have tried a number of things, which worked somewhat...but mostly were not adequate solution.

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I treid the edit/ figure / rigging / convert figure to prop 

I thought this might be a solution, since many applications will not allow scale down of rigged/boned figures.

I got it to scale down...but I still need end up with a boned figure to apply animations

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I tried export as OBJ file then scaled down the character, then imported back into Daz3d and export as FBX.

This worked to some extent, but the physical body had distortions and the bones were not properly placed or placeable.

Here is the content I have been working with:

https://www.daz3d.com/aucasaurusdr

https://www.daz3d.com/monolophosaurusdr

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I would appreciate any pointers, links to steps I can take.

Seemed simple enough when I started this... afterall I just wanted have some regular dinosaurs and baby dinosaurs in some scenes.  LOL

 

Comments

  • InkuboInkubo Posts: 745

    Why did you choose not to export them normally, then just scale them down in iClone?

  • lenwilderlenwilder Posts: 188
    edited July 2017

    Actually you cannot scale bone rigged characters in IClone. 

    There is a tool in Iclone that allows up to 50 percent reductions in bone rigged characters (avatar) propportions.

    I need to decrease proportions to around 30 percent of nornal size.

    IClone stopped at 50 percent - something about export problems with FBX.  Since Iclone is promoting their export capabilities through 3dxchange it may be a tradeoff at this time .

    In other words -  you can do somethings well and other things not so well... but most importantly RL users can export into the big game engines.

     

     

    Post edited by lenwilder on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,541

    you can save an iAvatar and rescale the body as many times as you wish, I have made giants and tiny people

  • lenwilderlenwilder Posts: 188
    edited July 2017
    th3Digit said:

    you can save an iAvatar and rescale the body as many times as you wish, I have made giants and tiny people

    Would you please explain or provide a link or something.   The scaling tool is not accessible with avatars in Iclone when I select a bone rigged avatar.  

    Are you saying to use the proportion tool then save avatar, reload the proportioned avatar and proportion again lowering the character size with each iteration.

    That would make sense of course.  

    Post edited by lenwilder on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,541
    lenwilder said:
    th3Digit said:

    you can save an iAvatar and rescale the body as many times as you wish, I have made giants and tiny people

    Would you please explain or provide a link or something.   The scaling tool is not accessible with avatars in Iclone when I select a bone rigged avatar.  

     

    ah you mean you are importing it as an animated prop

    well then you can just scale it in the parameters

    otherwise after ignoring the dialogue that pops up if not using a Reallusion iAvatar you just pick body and tick the option to uniformly scale it and save reload and redo as many times as you want.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,541

    mind you I do not know what iClone 7 does as I only have 5 and 6

    I tend to use 5 for such stuff too as have more options

  • lenwilderlenwilder Posts: 188
    edited July 2017

    I just went back into Iclone 7 -  I exported a high quality dinosaur charcter.  Then I selected the bone rigged character and modiified the proportions to 50%,  saved character as "B" then delleted the previsously reduced charater in viewport.  Then I loaded the character "B" I had reduced by 50%. I repeated the process again and saved the resulting character at 50% reduction as "C".  I cleared the viewport and opened the character "C" which had been reduced twice by 50% each time. 

    I then applied some Iclone motions to the much reduced "C" character and this seems to be working well enough.  This appears to be a solution.  I was concerned about the animations, but they look good AFAIKT. LOL

    Thank you for responding.  You triggered my thinking... which I do appreciate.   Hope this helps others. 

    Post edited by lenwilder on
  • lenwilderlenwilder Posts: 188
    th3Digit said:

    mind you I do not know what iClone 7 does as I only have 5 and 6

    I tend to use 5 for such stuff too as have more options

    I am not overly excitied about Iclone 7.  I bought the IC 6 pack with pipeline 3dxchange and was OK with it.  I look at IC 7 like this.. A much higher quality production application requiring alot more computer system than I have now.  LOL

    I did not buy pipeline version of IC 7 exchange, because it was so much more expensive.  I have not noticed any changes in the 3Dxchange 7 version, except I cannot do the exports I could in IC6 version.  Mostly... to be honest...I don't do exports.  Iclone has always been my best production tool.   I use alot of Daz3d content, because the quaility is very good and priced good in sales.  Exports can be a real pain from Daz3d to Iclone, but for the most part ....OK.  Some artists don't really do the best bone rigging and it can take some time tweaking things for competent exports.

    I sum it up as I view it.  If you can afford high end system you will be impressed withi the IC 7 and all the tools for high quality graphics. 

     

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