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I can suggest you to take a look at this video:
You will see clerly as to do the rigging adjustment and save your morphs.
I'm also not a fan of video. I thought it was just because I like to read, but I once learned a whole lot from a video in French. I think I just don't like trying to absorb information by demo and by speech at the same time. And it's easier to skip backward in text.
I have to admit, though, I learned how to use the Headsplit deformer from a video. I learned to make my own deformers for other figures from a Daz text tut, tho.
Divamakeup, I'm sorry. I had downloaded the new package then completely forgot to test it.
It is all working as intended, and the pictures are attached where they should be. Only one issue. There's a copy of Victoria8's control dsf in there. It doesn't do anything for people who, like me, don't own V8. It's just a pointer to nowhere, but it could cause issues for people who do. (Odds are it wouldn't, but it could.) Also, it's probably not kosher to have that there, even if it's basically useless.
Delete that, and it will be good to go.
Thank you so much for the great tutorial! I really appreciate you taking so much time to do that! Awesome - I can't wait to try this out!
Nah, no big deal. It's just a kind of brain dump. Hard work would be formatting it for clarity.
Anyway, I thought you might find it useful. Your morphs are quite good. A few more little bells and whistles and you could go pro. Once you get this bit with the expressions down, all you need to learn is JCMs, and those are really just a variation on this theme. One might even call this a MCM, but it's A) not a morph, and B) only controlled by a morph in that the morph turns it on or off. It's less a Joint or Morph Comtrolled Morph than it is a pose controlled pose, but I figure PCP isn't an initialism that Daz would be keen on.
I have no idea what JCMs and MCM is. lol
Thank you for the compliment - I'd love to get better at it and "go pro".
I don't know how to do textures though, so I'd probably have to team up with someone.
BTW, I updated the file over at Rendo and credited you: https://www.renderosity.com/mod/freestuff/diva-karli---g8f-morph-updated-/77527
Please let me know if you want to be credited by another name.
This handle is fine for credits.
I've thought a bit about how to do textures, myself. I can only assume the answer is very carefully. :) More helpfully, I figure the real way to go about it would be purchasing merchant resource skins, and modifying them. There's probably avance techniques to really break out of the ordinary, but for a first dablle into figre creation, it's not worth it.
JCMs and MCMs are Joint Cotrolled Morphs and Morph Controlled Morphs. Bottom line, they are morphs that a driven by ERC links. JCMs are linked to the position of a bone. So, a muscle flex moprh is usually a JCM. MCMs are morphs driven by other morphs. Genesis 3 and 8 have a lot less use for those because they have fewer movements that are enitrely morph based. Previous figres might have entire expressions that were morph, and if you wanted to personalize that expression for another figure shape, you would need to create a corrective morph to the first morph. Then you'd assign the first morph to control the second, and the figure shape morph as a multiplier, so whn the shape was at zero, the second morph would also stay at zero.
Unless a full body morph makes only very small changes to the figure, you end up needing JCMs, becauce the existing JCMs aren't really fit for your new shape. Of course, when they are close, but not quite right, you could make an MCM to correct for the difference. Since it's all just ERC, I figure the terms JCM and MCM are mostly for helping you see, at a glance, what any given corrective morph is for. "JCMrForearmBend35" tells you a lot about the morph without digging into it. JCM means it's bone controlled. rForearmBend is probably the bone. 35 hints that it probably maxes out at 35 degrees rotation. Could mean something else, but just looking at the morph label tells you a lot without having to open up any tools.
Also, you don't have to sell full character set ups. There's a market for shapes, after all. You could probably get started on custom heads or something. I'm not sure. You'd have to ask someone who does that if it's worth the effort.