Creating a corrective morph... any advice?

RAMWolffRAMWolff Posts: 10,343

I created a character morph for a male figure.. this involved changing the eye size (more toonish) and now the eye close morph doesn't work fully.  So back into ZBrush with the figures eyes closed before export... created the proper close morph and then saved that out.  Now to make that work with the current Eye Close morph... how does one do that?  I think it needs to be made for Left, Right and then the combined eyes...

Thanks!

Richard

Comments

  • Singular BluesSingular Blues Posts: 737
    edited July 2017

    Watch this to see how to deal with making 2 morphs out of one.

    Read this for the work flow for creating corrective MCMs
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/creating_morph_controlled_morphs/start

     

    Remember, when making correctives, the thing they correct has to be active when you use Morph Loader. In this case, even using the split morphs methods demo'd in the video, you need to have the eyes closed when you do the import. If you do the split one morph at a time, you're probably still best served working with both eyes closed. It shouldn't make a difference, but you'll want to double check that.

    The second link describe how to create the ERC links and how limit the morphs to only work when the main Character morph is active. Some of the fine details have changed a bit, but broadly, that's how it works. You should be able to locate all the things if you poke studio a little.

    Post edited by Singular Blues on
  • RAMWolffRAMWolff Posts: 10,343

    Oh, thanks.  I think I've watched that before but I'm very rusty on making corrective morphs to follow along with already created morphs.  I guess this may cover it but I gotta run out to go to work now.  I'll take a look when I get home tonight.  Thanks!

  • Caught me editing, I added more deets. Anyway, read through the documentation link. It will cover the basics of how to make corrective morphs. If you've already got the eyes closed, morph made, you should be able to fit it into the instructions. Just keep in mind what I said, the morph you mean to add this new morph too has to be active at the value it is supposed to be used at (usually 100%) when you add the new morph in with Morph loader.

  • RAMWolffRAMWolff Posts: 10,343

    Thanks.  Just home.  Late here so tomorrow I'll give it a go, thanks again! 

  • nicsttnicstt Posts: 11,715
    RAMWolff said:

    Oh, thanks.  I think I've watched that before but I'm very rusty on making corrective morphs to follow along with already created morphs.  I guess this may cover it but I gotta run out to go to work now.  I'll take a look when I get home tonight.  Thanks!

    The morph process externally is the same; remember to make sure that the required morphs are applied in Studio, and the Reverse Deformations is used correctly throws me off at times.

  • RAMWolffRAMWolff Posts: 10,343

    Trust me, I've learned the hard way many many times to have Reverse Deformations set to YES!  LOL  Been too hot here today to do too much with any of the content creation stuff.  It's currently 95 in my apt.  YUK!  Fan blowing right on me... just feels warm but better than nothing.  indecision

  • Singular BluesSingular Blues Posts: 737
    edited July 2017

    Almost never do I need reverse def at no. I can't think of why it would be in most cases (I can think of reasons for it, just not many). I've always wondered why it defaults to no.

    Post edited by Singular Blues on
  • RAMWolffRAMWolff Posts: 10,343

    If your making a corrective morph like a muscle bulge morph or in my case a close eye with new shaping you have to export with the figure posed like that.  SO then importing in the new morph you have to have that ticked off so when you apply the morph and then zero out the figure you don't get anything wonky going on. 

  • 3Diva3Diva Posts: 11,973
    RAMWolff said:

    Trust me, I've learned the hard way many many times to have Reverse Deformations set to YES!  LOL  Been too hot here today to do too much with any of the content creation stuff.  It's currently 95 in my apt.  YUK!  Fan blowing right on me... just feels warm but better than nothing.  indecision

    Oh my goodness! That's deadly heat, RAMWolff. Do you not have air conditioning? sad

  • RAMWolffRAMWolff Posts: 10,343

    No, it's the wiring in the building... too old so air conditioners are a no go here.  It's better today but worked on mat settings and renders instead. 

  • 3Diva3Diva Posts: 11,973
    RAMWolff said:

    No, it's the wiring in the building... too old so air conditioners are a no go here.  It's better today but worked on mat settings and renders instead. 

    Oh man, I feel so awful for you. I don't know how I'd live in 95 degree heat all day. UGH. *hugs*

    Please take care of yourself. Take a couple of quick showers throughout the day to wet yourself down and don't dry yourself, just let yourself dry naturally and that will help cool you down. Also you can keep a wet towel or wash cloth on the back of your neck. Keep cool and stay safe. That kind of heat can effect your health.

  • RAMWolffRAMWolff Posts: 10,343

    Thanks hon.  I got it mostly figured out .... on days like this I just have a fan right on me.  Luckily my system is liquid cooled so I don't worry TOO much about the computer unless it's even too hot for me then I just shut it all down, dress and go to the local cafe and bring my tablet and sit there with iced coffee until after sun down.  It's really all one can do with this time of the year.  Luckily the heat waves don't last more than a few days at time.  It's the sleep that I miss... when it's hot I just don't sleep and then I'm a zombie the next day!  lol

  • 3Diva3Diva Posts: 11,973
    edited July 2017
    RAMWolff said:

    Thanks hon.  I got it mostly figured out .... on days like this I just have a fan right on me.  Luckily my system is liquid cooled so I don't worry TOO much about the computer unless it's even too hot for me then I just shut it all down, dress and go to the local cafe and bring my tablet and sit there with iced coffee until after sun down.  It's really all one can do with this time of the year.  Luckily the heat waves don't last more than a few days at time.  It's the sleep that I miss... when it's hot I just don't sleep and then I'm a zombie the next day!  lol

    Oh good. I'm glad you get out and get to a place with some air conditioning if it gets too hot. I totally understand about not sleeping when it's too hot. I grew up without air conditioning (we were poor) and trying to sleep when you're dripping sweat all over your sheets is pretty much impossible. I'm sorry you have to go through that, that really sucks. :(

    You know, now that I think about it, I think we might have had this same conversation last summer too. 

    Post edited by 3Diva on
  • RAMWolffRAMWolff Posts: 10,343

    HAHAHAHA.. perhaps we did.  Old brain.  Don't really recall.  Hope your staying well and are cool enough!  HUGS

  • 3Diva3Diva Posts: 11,973
    RAMWolff said:

    HAHAHAHA.. perhaps we did.  Old brain.  Don't really recall.  Hope your staying well and are cool enough!  HUGS

    Thank you! heart

  • carrie58carrie58 Posts: 4,088
    edited July 2017

    Just poked my nose in here ..Rammie no air conditioning!!?? do you have a freezer ? could you fit a half gallon bottle of water in it? or two ? Put those in front of your fan to help cool your air ,then just re freeze in the morning or rotate them as they thaw out oh sit it on a towel to keep it from sweating on everything ..... another trick is a gallon zip lock bag full of ice cubes double bag to keep it from leaking.......and take it to bed with you ....that's my advice ,though it doesn't help with  the morph issue

    Post edited by carrie58 on
  • Zev0Zev0 Posts: 7,122
    edited July 2017
    RAMWolff said:

    I created a character morph for a male figure.. this involved changing the eye size (more toonish) and now the eye close morph doesn't work fully.  So back into ZBrush with the figures eyes closed before export... created the proper close morph and then saved that out.  Now to make that work with the current Eye Close morph... how does one do that?  I think it needs to be made for Left, Right and then the combined eyes...

    Thanks!

    Richard

    This is the simplest method.

    Step 1 - Remove limits off eye closed and left and right dials.

    Now, dial them closed until your characters eyes are fully closed. Look at the limit number and how much it exceeded the default limits when they are closed. EG say your characters eyes closed at 1.3 you now only dial the eye closed left and right to. 0.3. Save\export the 0.3 morphs for left and right eye on a default shape. Now import them and call them MCMEyeclosed+Left or right+character name, reload them in to only trigger when eye each eye closed morph is used and when your character is dialled. You only need to link them to the left and right eye since the main eyes closed pose dial controls both.

    So in otherwords, go into edit mode, click on your eye close corrector morph, show in property hierarchy, open it up and under controllers, first stage you drag your character shape morph, and second you drag the respective left or right eye closed pose dial. So now your corrector will only trigger when those two morphs are active. Never sculpt eye closed morphs unless it is really needed. Easiest way to distord lashes or eyeball. In most cases, overlimit eyeclosed difference values will correct the issue.

    Post edited by Zev0 on
  • RAMWolffRAMWolff Posts: 10,343

    Thanks so much Z.  Much appreciated!  Sounds about right from what I remember... never get old.. the brain.... meh... lol

  • RAMWolffRAMWolff Posts: 10,343

    Here is the vid I was looking for from Josh.....

    Creating and Hooking Up a JCM

    The second part of the video, which you can tell by the changes volume of the mic is very interesting to me..

  • RAMWolffRAMWolff Posts: 10,343

    Well I tried Josh's method.  Seemed to work fine, I saved out the morphs and then reloaded the scene and the darned things are no longer hooked to the Eye Close, Eye Close L and Eye Close R dials.  Grrrrrrrrrrrrrrrr The morphs look fine when I unhide them and manually dial them up but the hooks are missing now. 

  • That means you didn't save them properly.

    There's 2 ways this happens. One, you do something wrong, click save, and because you did some unknown thing wrong, they aren't saved as you expect. This is not the useful case, but it is worth note because means there is a whole phase space full of possible explanations for your problem.

    The second possibility is more useful.

    Depending on the order and location and items that dragged and dropped into the property entries on the Properties Hierarchy, a link can be in one of two states: State one we will call "Save with This Item" State two we will call "Save with this Item's Parent."

    I've not formed an exhaustive theory as to how or why you can get one state or another. But, if you drag and drop Morph A on to xRot of Bone B, you might get Save with Moprh A or Save with xRot.

    If you got "save with xRot" and then save Morph A, the next time you load, your link is not saved.

    To correct this issue, know what you intend to save (Logically, the morph, but if you building a whole figure from scratch, this might change). When creating your ERC controls, make sure to verify the state of the Save with. It is one of the items under Atrritubtes where you'd go if you need to adjust the link Scalar value. Just make sure the Save with is showing the thing you intend to save, and all will be well.

  • RAMWolffRAMWolff Posts: 10,343
    edited July 2017

    Hmm but there are no bones for these corrective morphs, these are for the eyes which are just morphs themselves from my understanding of Dusk and Dawn.  So when I set up the corrective mroph for Eyes Close, Eyes Close Left and Eyes Close Right I just loaded up the morphs, via Morph Loader Pro, ONE AT A TIME to make sure, and then set them up as explained in the video.  When testing in the scene file they work as expected after being set up.  I then saved out the morphs to my TommyT folder in the data folder and then restarted the scene.  They don't work.  Wish there were a simple line in the text of each of the morphs to change in Edit Pad Pro rather than going through the headache of trying all over again!

    TommyT Morphs.png
    589 x 153 - 4K
    Post edited by RAMWolff on
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