How to share custom morphs?

3Diva3Diva Posts: 11,973
edited July 2017 in The Commons

I've made some custom morphs in ZBrush, both partial face morphs, as well as full character morphs for G8F. How do I share the morphs? I've loaded them from ZBrush, saved them as Morph Assets - now I just need to know how to share them. What folders and files do I need? Is the original OBJ needed to be included? Etc. 

Is there a tutorial on how to share custom morphs?

Here are some of the morphs: 

Three full character morphs (so far, I plan on doing more):

Some nose morphs:

    

 

Any help you guys can give me on how to share these (and other morphs I'm making), is much appreciated. :)

Post edited by 3Diva on

Comments

  • nonesuch00nonesuch00 Posts: 18,729

    Nice job on the noses. Somebody else in the Freebies section wrote up a nice mini-product creation for sharing guide a few months back but I don't remember their name. 

  • Cris PalominoCris Palomino Posts: 12,483

    Did you do them on the base figure?  If you did them on a character, you need to bring them in with MLP using reverse deformation, but not on the base figure.  Save them as shape assets.  There will be no user-facing files, though you can create presets for them.

    Your files should be in Data > Daz3D >  Genesis<version> > Female > Morphs > <folder with your name> > <folder with product name> > <your morphs>

    You know how to set up when you bring in with MLP?

    And, no, no obj files (especially if done with a character).

  • 3Diva3Diva Posts: 11,973
    edited July 2017

    Nice job on the noses. Somebody else in the Freebies section wrote up a nice mini-product creation for sharing guide a few months back but I don't remember their name. 

    Thanks! :) If you remember the name, please let me know.

    Post edited by 3Diva on
  • 3Diva3Diva Posts: 11,973

    Did you do them on the base figure?  If you did them on a character, you need to bring them in with MLP using reverse deformation, but not on the base figure.  Save them as shape assets.  There will be no user-facing files, though you can create presets for them.

    Your files should be in Data > Daz3D >  Genesis<version> > Female > Morphs > <folder with your name> > <folder with product name> > <your morphs>

    You know how to set up when you bring in with MLP?

    And, no, no obj files (especially if done with a character).

    Thanks, Cris. I wish there was a step by step tutorial. There would be more PAs joining the Daz dev community. It's not easy learning this stuff and the tutorials I could find where either really old or seem to leave out information.

    I'll try and figure it out. :)

  • IceDragonArtIceDragonArt Posts: 12,759

    Did you do them on the base figure?  If you did them on a character, you need to bring them in with MLP using reverse deformation, but not on the base figure.  Save them as shape assets.  There will be no user-facing files, though you can create presets for them.

    Your files should be in Data > Daz3D >  Genesis<version> > Female > Morphs > <folder with your name> > <folder with product name> > <your morphs>

    You know how to set up when you bring in with MLP?

    And, no, no obj files (especially if done with a character).

    Thanks, Cris. I wish there was a step by step tutorial. There would be more PAs joining the Daz dev community. It's not easy learning this stuff and the tutorials I could find where either really old or seem to leave out information.

    I'll try and figure it out. :)

    Me too.  I remember seeing that tutorial and can't find it now either.  I totally agree that its a bit of struggle to track down the info needed.

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