Colission modifier - How to make specific surface on top?
So I have these two models:
A3 Shirt: http://imgur.com/a/6NYyQ
and another shirt for G3 Zhaetheria Legend: http://imgur.com/a/43ZFS
I really like the G3 shirt because it has the kind of unique puffy shoulders
so I want to compose a custom shirt with both of those components: http://imgur.com/a/GzhVY
I want to make the collar on top but instead when I use collision smoothing it goes under: http://imgur.com/a/r4CbE
How to choose which collision object goes on top?
What do forum?

Comments
if the collar part was separated figure from Top ,, you can choose target figure (or mesh) to collison in smooth modifier parameter. or you can use geometry shell (hidden) then adjust shell size,and set it as collision target for collar part. . I suspect it is what you hope.
but if collar part and shat mesh are one same figure, DAZ have not offered to change collision target by color map, or surface group. then for substitute way,, you can use push modifier, with coloered weight, or D-former (not recommend with already morphed and posed item ) then can push up only about collar surfaces with color weight map. serch google teacher, with daz push modifier weight map etc,,,
or export then make moprh in another aprication. (most reliable way )
Though there is complex way, you can once export all parts which smoothed above same target, then import it as morph, with limit influence option. then controll which part will be smooth and go up. but I do not think, it is so useful and easy , without you try another aproach already.