Can Skin Textures from TWO Different Generations be Used on ONE character?
Fauvist
Posts: 2,224
in The Commons
Is there some way - on Genesis 2 Male - to use the G2Male skin on his head, but the Michael 4 skin on his body?
Thanks!

Comments
If you have the UV set for Genesis 2 Male that lets him use M4 skins (it's not included by default) you could apply the G2M skin to the character, then creat a geoshell and apply the M4 skin to it, and make the head of the geoshell invisible.
Wouldn't that create a very noticible seam since it's two different textures?
I do but just for the eyes.
Likely, you would not have to use a geoshell, since each material zone can be assigned different uvs. The problem would be at the top of the head, where part of it is on torso map and part is on face map. But, if you are putting hair on the character, that might not be a problem.
In each material zone, simply scroll down the Surfaces Tab until you reach the uv section and then change the uv from G2 to M4, or whatever you choose to do
Oh yeah, duh.. don't mind me. (My idea would still probably work better if you have trouble with the torso map on the back of the head, as you can make a geoshell invisible by bone as well as just by material zone.)
Okay, thanks both of you!