Can Skin Textures from TWO Different Generations be Used on ONE character?

FauvistFauvist Posts: 2,224

Is there some way - on Genesis 2 Male - to use the G2Male skin on his head, but the Michael 4 skin on his body?

Thanks!

Comments

  • FistyFisty Posts: 3,416

    If you have the UV set for Genesis 2 Male that lets him use M4 skins (it's not included by default) you could apply the G2M skin to the character, then creat a geoshell and apply the M4 skin to it, and make the head of the geoshell invisible.

  • Lissa_xyzLissa_xyz Posts: 6,116

    Wouldn't that create a very noticible seam since it's two different textures?

  • nonesuch00nonesuch00 Posts: 18,762

    I do but just for the eyes.

  • SloshSlosh Posts: 2,391
    Fisty said:

    If you have the UV set for Genesis 2 Male that lets him use M4 skins (it's not included by default) you could apply the G2M skin to the character, then creat a geoshell and apply the M4 skin to it, and make the head of the geoshell invisible.

    Likely, you would not have to use a geoshell, since each material zone can be assigned different uvs.  The problem would be at the top of the head, where part of it is on torso map and part is on face map.  But, if you are putting hair on the character, that might not be a problem.

    In each material zone, simply scroll down the Surfaces Tab until you reach the uv section and then change the uv from G2 to M4, or whatever you choose to do

  • FistyFisty Posts: 3,416
    edited July 2017
    Slosh said:

    Likely, you would not have to use a geoshell, since each material zone can be assigned different uvs.

    Oh yeah, duh.. don't mind me.  (My idea would still probably work better if you have trouble with the torso map on the back of the head, as you can make a geoshell invisible by bone as well as just by material zone.)

    Post edited by Fisty on
  • FauvistFauvist Posts: 2,224
    Slosh said:
    Fisty said:

    If you have the UV set for Genesis 2 Male that lets him use M4 skins (it's not included by default) you could apply the G2M skin to the character, then creat a geoshell and apply the M4 skin to it, and make the head of the geoshell invisible.

    Likely, you would not have to use a geoshell, since each material zone can be assigned different uvs.  The problem would be at the top of the head, where part of it is on torso map and part is on face map.  But, if you are putting hair on the character, that might not be a problem.

    In each material zone, simply scroll down the Surfaces Tab until you reach the uv section and then change the uv from G2 to M4, or whatever you choose to do

    Okay, thanks both of you!

     

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