What I want from Genesis 9 -yes, I said 9.

AdemnusAdemnus Posts: 744

Yes, genesis 8 is barely upon us and I'm talking about 9 but now is the time to put bees in bonnets before the first pen stroke has been written about the next generation. This may be an unpopular opinion, feel free to grab putchforks but here it comes anyway. It's time to seal off the original catalog and say no to further compatibility. I think the next generation of Daz figure should be a brand new technlogy that wont be hampered by having to conform to old conventions, clothing models and software. This can also bring Daz Studio forward as well, perhaps being able to use live rendering abilities like we see in Sketchfab when no longer having to be able to adapt to old light types and renderers. Still sell and support the old library and DS, but I'd gladly leave it as an older tool I can still use as needed in exchange for cutting edge posing, rendering and content unhampered by legacies and dependencies older than a decade now. OK, flame on.

Comments

  • nonesuch00nonesuch00 Posts: 18,848

    That's not a bad ideal but the backward compatibility is not holding back DAZ Studio as much as you think unless by that you mean keeping this autofit model. That I agree is ready to be left behind for dynamics. They can still have an 'autofit' but something more akin to tacking say an clothing items 'tack points'. eg. shirt shoulders to a torso and then tell some dynamics to figure out how to get the shirt correctly draped on the figure and if need be pinned between some surfaces, eg, arm pits. 

     

  • AdemnusAdemnus Posts: 744

    That's not a bad ideal but the backward compatibility is not holding back DAZ Studio as much as you think unless by that you mean keeping this autofit model.

     

    Well, what are we giving up by having to accommodate Iray, 3delight, both kinds of light sources and old clothing / rigging models? I honestly don't know what's at the cutting edge of posable figure technology but I suspect if we could shed old baggage we could go farther. Admittedly, that's speculation.

  • RobotHeadArtRobotHeadArt Posts: 917
    edited June 2017

    G8 is underwhelming in that breaking backwards compatability for really minor improvements, most of which could have been done with geografts and new morphs on the existing G3 platform.

    I'd like to see G9 have volume conserving muscle system.  Now that would really bring the wow factor and be acceptable for breaking backwards compatability.

    Here is a render of G8 self intersecting with limits on.  Not very realistic bending.

    A volume conserving muscle system would be like http://zivadynamics.com/ or the one introduced in Houdini 16 (muscles at 4:19)

    Maybe in two years this technology will be cheap enough for DAZ to acquire and incorporate it into DS.

    g8fselfintersect.jpg
    464 x 600 - 115K
    Post edited by RobotHeadArt on
  • nonesuch00nonesuch00 Posts: 18,848
    edited June 2017

    Well 3DL and iRay are both quite succussful technologies used by animation film businesses. The different light sorces are needed because of the different render models I believe.

    Like you I am far from an expert but when I think of something that is a cludge that is used nowhere else and is on shaky and frustrating technical grounds by DAZ I can only think of autofit technology.

    It's time for dynamics and leave the autofit behind. Some old clothing might be able to be updated and some not but that shouldn't be a factor in DAZ's decision. 

    When the autofit technology is gone so is most of the need to claim backwards compatibility.

    Post edited by nonesuch00 on
  • Fixme12Fixme12 Posts: 589

    G8 is underwhelming in that breaking backwards compatability for really minor improvements, most of which could have been done with geografts and new morphs on the existing G3 platform.

    I'd like to see G9 have volume conserving muscle system.  Now that would really bring the wow factor and be acceptable for breaking backwards compatability.

    Here is a render of G8 self intersecting with limits on.  Not very realistic bending.

    A volume conserving muscle system would be like http://zivadynamics.com/ or the one introduced in Houdini 16 (muscles at 4:19)

    Maybe in two years this technology will be cheap enough for DAZ to acquire and incorporate it into DS.

    +1 wink

    but at the developing time for only animation fixes since 2010 (+7 years),  devil haha we can expect something like that probably in daz 2030! surprise

    sarcasm humor, love it! laugh

  • mikekmikek Posts: 195
    Ademnus said:

    I think the next generation of Daz figure should be a brand new technlogy that wont be hampered by having to conform to old conventions, clothing models and software.

    Are there even technologies in the market or at the horizont which would require a compatibility cut between this and the next gen?
    What we got currently lacks imo mostly concerning hair and eyes. Soft bodies would be nice as well as hair & clothes with physics so we don't need all those fixes and manual adjustments we have currently.
    e.g.

    • clothes sticking to the skin below/between the chest and other places where they shouldn't or don't working correctly with certain morphs & poses
    • the body fat not reacting when the figure sits on a chair, leans to a desk/floor/wall, holds something and so on
    • hair not reacting to gravity, reacting wrongly to poses and morphs

    But those are mostly features related to studio and not the figure.

  • Fixme12Fixme12 Posts: 589
    mikek said:
    Ademnus said:

    I think the next generation of Daz figure should be a brand new technlogy that wont be hampered by having to conform to old conventions, clothing models and software.

    Are there even technologies in the market or at the horizont which would require a compatibility cut between this and the next gen?
    What we got currently lacks imo mostly concerning hair and eyes. Soft bodies would be nice as well as hair & clothes with physics so we don't need all those fixes and manual adjustments we have currently.
    e.g.

    • clothes sticking to the skin below/between the chest and other places where they shouldn't or don't working correctly with certain morphs & poses
    • the body fat not reacting when the figure sits on a chair, leans to a desk/floor/wall, holds something and so on
    • hair not reacting to gravity, reacting wrongly to poses and morphs

    But those are mostly features related to studio and not the figure.

    +1 yeah it's the evolution to the software that first need to evoluate more before talk about new figures.

  • LyoneLyone Posts: 139
    edited June 2017

    I wish and dream of a TOTAL COMPATIBILITY between Genesis 9 and the precedent generations (Genesis 8/Genesis 3/Genesis 2/Genesis but also and very important for me M4, V4, M3, V3, D3). Why? Because I have several items and morphs for them that I would like to use on the newest generation. I would like a good compatibility on CLOTHING, TEXTURES, MORPHING and POSES. I don't know if it's possible but that's my dream, the dream which would make me stop using D3/M3/V3/M4/V4/Genesis for the new gen. Yes, I'm still using them.  They are not dead for me :). In fact I barely used Genesis 3 as it, as a figure (I think I never used G3F and I only used G3M to create 3-4 characters for my stories/comics). All other characters in my story are created from the previous versions of Genesis and from generation 3/4 because no new generation had a total compatibilty to recreate my "older" characters. I think all depends on what you create with the figures you buy. If you create some "independent" renders it's OK to have the new generation figures but if you create comics/stories it's more difficult. The characters in a story have to be the same (with the same morphed face and same skin texture). Maybe they get older but they can not change their morph or skin (if you don't make sci/fi/fantasy characters who have ability to change their skin/morphs every year). For me the only way to "dump" an older character (like Vicky3 or Michael3) is to be able to use the new generation figure, and this is only possible if the new generation figure gives me a total compatibility with my older character. GenX2 has been fantastic for me and I have been able to transfer most of my old characters in Genesis/Genesis2 but there are still some characters with special/more complicated morphs that haven't worked well and I have to continue to use them as original figure (if I don't want to kill them in my story). Without a product like GenX, I would probably still use Poser. GenX made me jump from Poser to DAZ Studio, from M4/V4/D3/M3/V3 to Genesis. I already miss Dimension3D. I hope DAZ will continue to make the compatibility possible between the figures. The technology should make it possible, or am I wrong? Is it too difficult to do that? I'm not a programmer, so I don't know. Maybe, it's too difficult.

    Post edited by Lyone on
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