PBR Surface Copy Bug?
Seven193
Posts: 1,064
I don't know if this is a bug or intended behavior, but I always encounter the same problem when copying PBR surface properties (Iray Uber base) from one surface to another.
All properties get copied, except one, the Thinned Wall on/off property. If this property happens to be turned off in the copied-to surface, it stays off, even when the copied value should have been turned "on".
I have to manually check to see if this property is turned on because it never seems to get set correctly. All versions of Daz Studio seems to have the same problem.
Comments
Never notice that personally. I'll have to pay attention next time.
It's not noticeable in Preview mode, but when it gets rendered, there is a very noticeable mismatch in surface color. Turning Thinned Wall back to On fixes the problem, as it never got copied over.
I'm not seeing this, using a couple of primitives.
I actually experienced same thing many times already. It happend for me,, about non daz product geo grafted . (to be frankly said anatomy)
but it happen about geo grafted item which I made too.. then I manually change Thin wall .(I did not report it, because I suspect if Geo grafted item need to set volume so)
I also couldn't duplicate it, so never reported it. Maybe the fault is with user-created objects, and not specifically Daz.
I thought, if current version remove this problem. but after apply mat,, then when I reset both surface iray shader "thin wall" property"
now it can not copy and paste about thin wall value as same as before, Though I could not confrim, what case actually cause this issue.
some mat could copy this property without problem, but some skin mat can not (maybe sss other property effect , I think, and daz added it about current version too)
now I can re-produce same problem about current prodcut build. actually there is still remain problem. I test with daz iray skin, and grafted item. (hand made)
Ah I see.. if the mat preset saved with "on" , maybe default value change as "on",, then if I copy surface (default OFF) , then paste to another surface (saved as default ON)
DS seems can not overwrite about "thin wall".
I just test two primitive which apply iray shader,, then change default value of Thin wall (iray) property ,by parameter setting. one is "on" another is "off" ,
they can not copy and paste correctly.
I do not clear remember,, how I save the grafted item,, but it seems save as default "on", then maybe my anatomy product was saved as "on" too.