Genesis to 3DS Max CAT

ShoikoShoiko Posts: 4

This is a modified version of the AutoCAT script made by Mixamo to work with DAZ Character Exports. All my testing has been with the Genesis Character model but all of Daz's characters should share the same naming convention. Just load your model in MAX. Drag the AutoDAZtoCat.ms into the viewport and run it. Everything else is done from there. I hope it helps some I know it will help me in my processes. Good day and happy deving. 

Usage Video:

Free Download:

https://gum.co/wakrG

Comments

  • miki3dmiki3d Posts: 12

    Amazing work!

    It would be good if it works also on Genesis3/8, are you planning any update?

    Tnx :)

  • I updated it to work with Genesis 3/ Max 2016. Huge thanks to original author

    rar
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    AutoDAZtoCAT_V2.rar
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  • I updated it to work with Genesis 3/ Max 2016. Huge thanks to original author

    It gives me sill some errors... saying it cannot assign secondary bones (as Jaw, labial, carpal, brow, etc...).
    I'm using Max 2017.
    Any updates or someone can tell me how to change the script to reassign the names?
    THANKS  A LOT!

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