G8 developer kit
FantastArt
Posts: 372
in The Commons
Hi,
can someone please explain all the stuff and the difference between it in the G8 developer kit folder for a dummie like me.

Thank you

Comments
This is to help customers with tasks like custom texturing and morph making, etc.
The export script exports at base resolution which is the necessary way to work with the mesh to ensure it comes back to Daz Studio without compatibility issues.
The DevLoad Actor should load an untextured G8 figure.
The UV pose splays the fingers, toes and opens the mouth and can be exported, with the script, for easier texturing in a 3D program.
I'm not sure on the deformer.