Exporting and Importing G8 to Zbrushcore
infinitetofu
Posts: 105
in The Commons
I'm using the new developer kit script to export a base G8 to Zbrushcore, and it exports at 18,176 polygons. Is this right? When I try to import it back into Daz, the geometry fails to match. I've tried doing it manually, like I used to with G3, but I get the same results. Zbrushcore doesn't have the GoZ bridge, so I do it all manually. Anybody know what's happening here? Thanks!

Comments
I haven't used G8 myself, but I read somewhere that the eyebrows are a separate piece of geometry. If so, hide that and use the option to ignore hidden geometry before exporting your .obj.
No, that's not right; it should be 16,556. I'm using GoZ to zBrush, though. Even with the eyelashes, you shouldn't be getting that many polys, unless you have two or three sets loaded by accident.
It was the eyelashes! Thanks!
You're welcome; glad I could point you in the direction of a solution to the problem.