Exporting and Importing G8 to Zbrushcore

I'm using the new developer kit script to export a base G8 to Zbrushcore, and it exports at 18,176 polygons. Is this right? When I try to import it back into Daz, the geometry fails to match. I've tried doing it manually, like I used to with G3, but I get the same results. Zbrushcore doesn't have the GoZ bridge, so I do it all manually. Anybody know what's happening here? Thanks!

Comments

  • ZebratechZebratech Posts: 24

    I haven't used G8 myself, but I read somewhere that the eyebrows are a separate piece of geometry. If so, hide that and use the option to ignore hidden geometry before exporting your .obj.

  • No, that's not right; it should be 16,556. I'm using GoZ to zBrush, though. Even with the eyelashes, you shouldn't be getting that many polys, unless you have two or three sets loaded by accident.

  • infinitetofuinfinitetofu Posts: 105

    It was the eyelashes! Thanks!

  • It was the eyelashes! Thanks!

    You're welcome; glad I could point you in the direction of a solution to the problem.

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