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Daz has the discretion to make it easier or harder for third parties to integrate with Daz Studio - see the bridges to VWD sold elsewhere.
Daz has the discretion to buy third party software and then create its own file system which their in house programs can use (DUF genesis 1 was supported in both Studio and Carrara 8.5)
Daz has the discretion to buy a third party software and then create a bridge between the two.
Daz has the discretion to program features to an existing program or to buy the rights to a feature povided by a third party.
Daz has the discretion to make Carrara the loss leader program of choice, integrate its figure rigging in Carrara first, and then only make new figures compatible with Studio later - and then tell Studio users that they don't buy much content.
Daz has the discretion to sell all of its programs (Studio, Carrara, Hexagon, Bryce) and concentrate on making excellent human rigged figures for gaming companies instead of character content for stills.
Not saying they will or will not choose any particular one of those. Am saying that computer imaging companies have done each of those types of options, and others not listed. No reason to make absolute pronouncements that such options would never happen. Yes, each type of option has happened in the tech industry (emphasis on type) and each might happen again in the future. If you are saying one of these types of options would never happen in the imaging tech world, then we must agree to disagree.
I hope they choose to facilitate a workflow that is easy to integrate multiple functions. That can be with a collection of specialty programs connected by bridges to programs they already own, That can be with a "bloated" single program with multiple features. That can be with bridges to programs that they don't own.
Well first of all the learning curve for all of these is pretty steep (ask me how I know lol) I am working on learning to use all of these except for maybe Hexagon as Carrara does a darn fine job modelling as well as many other things and for me, Carrara was much more intuitive than Hexagon or Blender. Bryce is an awesome program, again, a bit of a learning curve, but well worth the effort. I am to the point in Daz Studio where I am comfortable enough and competent enough work fairly quickly although there is still a huge amount of stuff to learn to make it as useful as it can be. Bryce is a fabulous landscaping tool and its easy to import objects back and forth, although I am still a rank beginner in Bryce. Carrara is a fantastic program and is what I am working on learning now, especially the modelling part of it. All in all I would say with these programs you should be able to do just about anything that you need. But you will have to invest in the time it takes to learn them. Visit the respective forums, ask questions, then ask more questions. Everyone is super helpful and kind and very very patient. (again, ask me how I know lol)
well it is not a closed ecosystem to use that analogy
many use Vue, iClone, Blender, C4D, Max, Maya and other apps to render as well as adapt their purchased DAZ content and some of those apps are in active development unlike the DAZ owned ones besides Studio
I have tried Carrara Pro 8.5 but it crashed on me just creating a simple scene so I've not used it yet to create a complete animation. And Bryce I've tried too and I can't even create a simple scene that renders. I start it and there is the broken GUI that makes no sense and I have to use it on my small monitor not my big monitor because of the broken GUI. I won't use them because of those and that's a shame because I have seen very pretty Bryce renders. Hexgan I used a few minutes once to see if it was 'more intuitive' than Blender and since it wasn't, I don't mess with it. Blender isn't really 'unintuitive' but the number of tabs and such has gone through the roof, so many now; the biggest problem is the using of similar professional terms to discribe different functionality in the UI.
I've never tied ZBrush or Maya for the simple reason that I can't afford them. They are much more expensive than Carrara, all of the commercial cutting edge modelling programs I have heard of are. If you're doing this to make money it may be worth the outlay but it's just a hobby for me.
I keep intending to try Blender, maybe I will one day. I did download it a while ago but haven't actually installed it yet.
https://www.youtube.com/user/DarrinLile/playlists?sort=dd&view=1&shelf_id=0
I'll be doing those starting Friday. Give it a try if you like too.
Well that is another thing I would like to be able to use these virtual assistant's for - dictating modeling to Blender. Although I am a programmer I am lucky I don't have carpal tunnel syndrome, mainly because I can't type. 3 people I talked with this weekend have carpal tunnel syndrome.
Also that would make more activities accessible to more severely handicapped.
Not to hijack my own thread here, but I'm curious if you've found good videos on moving stuff from Blender to DS? I've found tons of the opposite... getting stuff from DS into Blender, but that's rather easy, just export as OBJ, etc.
I'm far more interested in creating assets in Blender, and then having the correct export options, scale, etc to have it move smoothly into DS. If you want to PM me with any info about that, or maybe start a separate thread for it, that would be great!
I know Blender pretty well and am fairly functional in it... My muscle memory is pretty well-programmed with the shortcut keys, etc... but there's still tons and tons and tons I've yet to learn or know. It's a ginormous program for sure.
I also like Carrara's workflow-based approach... would love to have Blender and Carrara have a baby 3D modeling/animating program. Could call it Blarrara or, Carrender or something equally atrocious.
Regarding DAZ supporting Blender as a modeling tool for DS, I don't even think that's something they would have to 'officially' do - though it would help, especially if they update their file formats a lot.
With Python, many exporters/importers (and numerous other tools) have been created for Blender by its community, supporting a wide variety of applications. So, as long as the structure of DAZ's file formats were available, someone with the know-how could create an exporter/importer for Blender. It could support everything and anything they'd like it to, even writing directly to/from DAZ's native file formats, rather than using OBJ, etc.
If the data is accessible, I'd wager someone with the know-how and the will could implement an entire posing/parameters functionality in Blender, with sliders and such, like what Carrara can do. Then, so long as they maintain it going forward, adapting any updates DAZ makes to the format, and/or updates to Blender versions, it'll always work.
Other larger companies have put their official support behind Blender, such as Epic Games with the Unreal Engine 4, or Unity 3D.. so there is a growing support for the software among larger companies as well. And really, it makes sense. If DAZ opened up to the Blender community - esp. if they're not going to be developing Carrara/Hexagon anymore - that could bring a lot of new business from people who'd like to work with DS, but want to use Blender as their main modeling/animation app, either 'cause they like it or, of course, because they don't have the thousands of $$$ required to purchase a commercial app.
At the very least, some actual, formal wiki documentation on using Blender in a DAZ pipeline could be a good start.
If you are looking for a good series of video tutorials for Hexagon, I would suggest https://www.youtube.com/playlist?list=PL595BF1A1310CC20F
...alas, video tuts won't do much for me because of poor retention due to my short term memory issues (another reason why I gave up on Blender as all their tuts, good as as they may be, are video format as well). I find I have to take a lot of time replaing videos over, and over, and over, again and again whereas a text or PDF tutorial/guidebook I can keep open to the page that deals with process I am working on. Furthermore, as I am back on wireless, I have poor streaming capability which means lots of freezes as well as waiting for buffering.
Realy wish someone would have written a third party manual/guide for Hexagon as it has pretty,much been oft frustrating "trial and error" without.
Oh yes... There is tons of great training for Hexagon on YT. I've found far more for that than for Carrara, in fact.... which is kind of odd to me. I'd have thought Carrara would be more represented on YT than it is. Or, it's just YT/Google not showing me an accurate representation of what's there because of how search history factors into it... which also wouldn't make sense since I search for Carrara far more than Hexagon... but anyway, I'm rambling.
I dig Hexagon, and I like the direct to/from connectivity between it and DS.
kyoto kid, have you seen these tutorials?
http://kethaera.deviantart.com/art/Hexagon-Beginner-s-Tut-Part-1-128942202
http://kethaera.deviantart.com/art/Hexagon-Beginner-s-Tut-Part-2-128952991
http://kethaera.deviantart.com/art/Hexagon-Beginner-s-Tut-Part-3-128961275
I was going to post a link to PhilW's Carrara tutorials, but I can't find them anywhere. They were expensive, but worth every penny. You can find other tutorials at Carrara Cafe.
Thank you for the link nonesuch00. I'm spending a lot of time trying out Genesis 8 and tying to get morph transfers to work right now. I'll bookmark it and try and fit it in soon.
I don't use the bridge mush between DS and Hex, but I do you both exclusively. I use Blender, 3D Studio ax and Hex, but Hex feels comfortable to work with; the UI is simple and easy. Hex is a very powerful program that I could rant on and on about but I'll let you decide. Here is my resume: https://www.daz3d.com/dzfire. Just about all the models were made in Hex, minus a few earlier ones done in Lightwave.
Hex will be around for awhile more ;)
That's some beautiful work! Wow, now that's how you sell an app!
I've been eyeballing that Forsaken Village... Just a matter of time (and available funds.. esp after the spending I just did recently here lol) before that's in my catalog of assets. Nicely done! Is that from Hexagon?
That's some beautiful work!
I've been eyeballing that Forsaken Village... Just a matter of time (and available funds.. esp after the spending I just did recently here lol) before that's in my catalog of assets. Nicely done! Is that from Hexagon? The Damaged Corridor is really nice, too (I'm really partial to environments over most anything else :p).
If you don't mind my asking, how long would you say it took you to create each of those sets,from concept to completion? I'm always curious how much time people put into their projects to get the results they do.
Nope, from my experiences many blender users would never purchase content, they would look for it on the web somewhere, for free. I also don't see it as a good idea as many blender users are a different type of user than the many DS users. I am all for a seamless transition from DS to any modeling app and back for specific morph type content creation, but not fully rigged figures.
But the DAZ models themselves are modeled outside of DAZ.
Wow, didn't realize Modo is that old. I know 3DU used to use Lightwave but now use Maya (unless they changed again).
Oh cool. I am prepping to do boat loads of Blender tuts. I've done about 40 hours prior and still know some of it but now I've reached the point where I want to become very good at it. It should help me by good at DAZ too by the time I finish them.