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Oh sure they know this problem, the question off all this is it done deliberately/for a reason? (as kind of form to protect, to keep the content in dazuniverse)? Just guessing...
An iclone alternative for 3dXchange....?
Why else difficult export/specially import...
Anyone tried AKEYTSU from nukeygara and daz G3/G8 figures?
The latest beta release of DS, as well as including dForce (which should be of interest to animators) has the modifications to the BVH importer thata re intended to address the problems with the newer Daz figures.
If Daz wanted to keep their content in the "dazuniverse" there would be no
export options in studio at all and the Daz EULA would expressly forbid it as well
When they created G3/G8 they clearly had the still render majority in mind
as they buy the most content thus the inability to properly import
BVH files to G3 was not considered an important matter.
The reality is this:
If you wish to create Character animation with Daz genesis figures
and the only software you can access is Daz studio or carrara,
then you should use G1-2
If you have access to other FBX capable programs for both motion creation and rendering
then you can use G3/8 if you desire them for your films.
yeah stuped from me offcourse there would be no export options then, it was a rushed comment from me.
but it's not as easly done as you can with 3dxchange from iclone...
This is exciting new, Richard. Thank you. Are there any specifics on this I can read somewhere?
Thats great news indeed, Properly a big reason why I have not moved on to g3 yet. its really nice to see some efforts to target us animators. Do you know what the modifications to the BVH importer are by any chancce? is it like a script or is it some Kind of control panel we can access import/export settings on? honestly a option panal would be awesome. would I be asking to much of you knew if any things been changed in the IK area?
In the new Beta release notes, Ivy...
"BVH Import
Thanks Kevin
OT for a moment.: this animation won 3rd place at the September animation contest at renderosity.com I finely got it uploaded to my own site.
Rendo also has a Halloween contest so make sure you guys get your Halloween animations in soon if you got em.
From the change log:
Forgive me, but does this make BVH import work again like it does with G1 and G2?
That's certainly the hope - if not, please bug report any remaining (or new) shortcomings.
Hi
it appears to work for G3 with BVH from Iclone
https://www.daz3d.com/forums/discussion/203781/bvh-import-4-9-vs-4-10-beta-see-for-yourselves#latest
That is fantastic news!
and as I mentioned in another thread if you first bake joint rotations on G8F in a tpose the animations for G3F work on her and exported as a BVH reloaded on an unbaked one.
I saved the map too, that might be needed
Would you mind linking to that thread? I don't know how to "bake joint rotations" or, really, what that means. :)
it was the BVH import thread about improvements last beta
forum search sucks
if you select the tool that looks like a bowtie that you use to create bones for rigging you can rightclick and under the edit dialogue choose bake joint rotations
this is what I meant
basically making genesis 8 rigging identical to genesis 3 on a figure temporarily
do not save it as support asset, you can load the tpose as a pose to make it easier
Got it (I think). So I set the G8 in a t pose, then "bake joint rotations" and everything works?
well yes but you need to export it as a BVH to use on a G8 that has not got baked joints
Sorry, but what is the "it" I need to export? The figure? So it would go...
1) Set a G8 in t-pose.
2) Bake in the joints as you described.
3) Export the BVH from DAZ (is the iclone motion data applied at this point?)
4) Import the BVH onto a new G8 figure that has the default A-pose?
Thank you for your help!
the applied animated pose for future use on Genesis 8
otherwise you need to bake joints every time you applied an animated pose and it would affect Joint controlled morphs etc
and no do not apply an iclone BVH to G8
use one you saved as a duf on Genesis 3
I might need to make a step by step video tutorial for this as seem to be just confusing everyone
its actually simpler than its looking
I just assumed most saved any iClone motion imports as duf after loading them
not doing afresh each time
Add one vote for a potential tutorial, ad I’m not quite following either. (But VERY interested...)
Likewise. This would be MOST appreciated!!!
https://www.daz3d.com/forums/discussion/208126/show-off-your-dforce-genesis-8-starter-essentials-just-got-over-3-dozen-free-animations#latest
well I just saw this
and yeah will get around to it, was not overly keen as hardly use Genesis 8 anyway but