[SOLVED] Question about Mesh Lights and 3-Point Lighting
Nyghtfall3D
Posts: 813
I'm about to pull the trigger on the V8 Pro Bundle and G8 morphs. I'm going to create a full-body render to show her off, using traditional 3-point lighting with plane primitives as mesh lights.
My question is what's an appropriate size for primitives for for "studio" renders?
Post edited by Nyghtfall3D on

Comments
A quick google searh for "photo softbox dimensions" gives some examples of real-world photo studio lamps. It's really up to the photographer (along with 'how far away do I put the lamp?')
Softboxes are typically 1 x 1 meter up to 3x3 meters. Also disks etc. You know you can add geometry to photometric spots and get the same effect.
For studio lights, larger, closer = softer shadows.