[SOLVED] Question about Mesh Lights and 3-Point Lighting

Nyghtfall3DNyghtfall3D Posts: 813
edited June 2017 in The Commons

I'm about to pull the trigger on the V8 Pro Bundle and G8 morphs.  I'm going to create a full-body render to show her off, using traditional 3-point lighting with plane primitives as mesh lights.

My question is what's an appropriate size for primitives for for "studio" renders?

Post edited by Nyghtfall3D on

Comments

  • OstadanOstadan Posts: 1,130

    A quick google searh for "photo softbox dimensions" gives some examples of real-world photo studio lamps.  It's really up to the photographer (along with 'how far away do I put the lamp?')

  • fastbike1fastbike1 Posts: 4,078
    edited June 2017

    Softboxes are typically 1 x 1 meter up to 3x3 meters. Also disks etc. You know you can add geometry to photometric spots and get the same effect.

    For studio lights, larger, closer = softer shadows.

    Post edited by fastbike1 on
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