what's that trick again?
Masterstroke
Posts: 1,820
So I made a custom head morph for G8F. The problem is now, that I don't have proper eye rotations anymore. DS must have a feature somewhere, to make the joints fit to custom morphs. how to access it? How to do that?
Comments
That's the Adjust Rigging to Shape command Edit>Figure>Rigging>Adjust Rigging to Shape. Be careful about the expression bones, in the Genesis 3s at least they could be problematic. If that doesn't work you can use the Joint Editor to manually adjust the eye bones. Either way, once done put the Parametrs pane into Edit mode (right-click), then right-click on your custom morph and select ERC Freeze - that should show your morph as the cotnroller and the joint adjustments as the Sub Components, if so just click Accept, make sure it works, and save.
Thank you, that helped :-)