Saving character after Geometry Edits

Did some editing to a  character with the Geometry Editor. After saving and reopening, all the edits are gone.

I made elements transparent (I'd like to DELETE them, if I could) to get rid of non-selectable items

 A pair of gloves work as combined items so I can't remove just the left glove from the character, so I went into GE and made the offending glove invisible.

Well, when I reload the character, the gloves come back and it's a real pain to dig deep into those menus to hide them everytime.

Any fixes or ideas?

Comments

  • Syrus_DanteSyrus_Dante Posts: 983
    edited June 2017

    Hi,

    the easiest way can be to select the bones of the figure in scene pane go to parameters pane and use Display > Visible > Off.

    To permanetly hide elements you can also use the surface pane and use a oppacity of 0% for the existing or a self made surface.

    To delete the hidden parts in geometry editor you can right click the viewport and use Geometry Editing > Delete Hidden Polygons. The cloth figure bones still remain but maybe use the joint editor - Delete Unused Bones command or delete them manualy. The next thing I would do is save the new cloth figure as a Support Asset > Figure/Prop Asset to the library but dont overwrite the original figure.

    Post edited by Syrus_Dante on
  • jestmartjestmart Posts: 4,449

    Be careful about deleting geometry as that will destroy the items morphs.  Assigning the geometry to a new material so it is easier to select next time.

  • Griffin AvidGriffin Avid Posts: 3,815
    edited June 2017

    the easiest way can be to select the bones of the figure in scene pane

    What tool does that? Whatever tool I use selects all copies of the item. In other words, both gloves get selected.

    The only place where I seem to be able to select EXACTLY ONE GLOVE is in the geometry editor where I can see the FACE GROUPS and that lists every part, individually.

    From there, I can hide a glove or such, but then it shows back up visible when I reopen the figure.

    This is as far as I got. I want to remove everything on his LEFT arm, but any adjustment carries over to BOTH arms...

    Capture Armor Edits.PNG
    1372 x 382 - 254K
    Post edited by Griffin Avid on
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