Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.
This discussion has been closed.
You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
That's great, I forgot to add btw that I had to add in 12% (0.12) of "Breast Size" as well, another morph bought over from G3F. Without this the chest area looked odd.
Moving a Morph slider in Daz studio
and looking at the result in the Daz studio veiwport does not require expensive 3D modeling programs or programming skills
or the the talent and skill of the Illustrious Stephan Morell (AKA "Stonemason")
The little morph slider that turned the base Genesis 1 into Anubis, is at the very core of what makes this Character platform so unique in the world of CG/3D.
Anyone is absolutelty free to ignore the free Character creation tools, Daz has provided
and Continue to Beg into a vaccuum for specific Character types to be spoon fed to them at $$retail$$.
Just Dont expect to be actually praised for such a self limiting approach.
Different people have different skill sets. These tools and content are aailable to anyone who wants to use them, regardless of how (subject to license terms and the ToS of any forum or gallery to which the output is posted). A discussion of diffrent workflows is fine. Encouraging people to explore options they have been hesitant to try is fine. Denigrating others, however, is not acceptable.
I have skinbuilder for the G2 figures and
I assume there is a newer version for the G3 Base.
Great product and I love the tanline options.
My Only complaint would be that the generated skins tend to be Fashion Magazine perfect.
I wish there were a way to make uneven randomly blemished,freckles Age spotted skin for older characters.
Absent that I really wish for more
Photo based non perfect human skins for the base figure like this one by Syyd Raven originally for V4 but I used it on the G2F Via the V4 UV set.
The thing I've not seen mentioned here is that after you custom dial your character to your liking, there's an option to save it as a character or shaping preset. Afterwards, it becomes a one-click solution and you don't have to do all that work again, unless you want to redo the character.
Some of these people seem to imply that they'd "waste time" or whatever, constantly adjusting the dials every time they want a particular character on the scene. But that just sounds like they didn't bother to learn how to use DS or the figure.
This is also why I don't buy characters that say they require the head and body morphs, with no custom sculpted parts, unless I like the skins. They're just selling you a preset you can do yourself, with some time, plus a random skin. (Usually a light skin that looks tan because of Iray or whatever. There's tons of those already. Use LIE makeups to change the look, or adjust skin shader settings, etc.)
Because that is what an "expert" is...someone who is better at a particular task than others. "Not being able to create as well as an expert" is the very definition of being an amateur in a creative field, and no amount of one-click solutions will bridge the gap. If you have musical talent, you can throw a lot of money at auto-tuning tools, and become adequate, or you can throw a lot of time at rehearsal and training and paying attention to how other people do it, and become an expert. Either way you are committing resources that you have acquired somewhere: money from a job or an inheritance, time you've acquired by not having much of a job, or perhaps not much of a social life. That is how the world works, and anyone who tells you otherwise has done you a disservice.
I am sympathetic to the need for shortcuts. I buy a lot of lighting tools and shader preset kits even though I enjoy playing with those aspects of DS and could probably "do for" myself adequately, if not as well as the people who make those things. I'm sympathetic to people politely asking for an extension of some character or tool they like, which is how I took Xylox's comment on a male Amber-type character. But you can't go around invoking "capitalism" to say that people should make exactly what you need, regardless of the work hours involved. Because their time has value as well as yours, and unless you are offering to pay the thousands of dollars necessary to divert their work hours from stuff that actually sells to lots of people besides you, the makers cannot necessarily justify making exactly what you need.
That is the other side of capitalism: you cannot "demand" if you cannot make it profitable for the makers to "supply" you.
I for one love tinkering around with how light works in Iray, and how shader settings interact with that light. So many cool things can be achieved in Iray, if you are not afraid to experiment. Unfortunately there is a breed of people that came into existance shortly after Poser 4 came out that think Poser and Daz Studio come with a "Make Art Button".
Little do they realize you need to use traditional art skills and combine them with photography skills to get the "Make Art Button" to function properly.
This little render is a good example of what can be acomplished while playing around with primatives and shaders. (the entire lamp and bulb are primatives)

KK, I think you might have missed my usage of 'any.'
I'm not talking about 'there are some things I focus on, and others I don't,' or 'there's only so much time and energy I can devote,' but the particular user who seems angrily resistant to the notion they should put any effort in whatsoever.
I mean, specifically, there have been a LOT of posts along the lines:
Person1: 'OMFG, this product is so broken! It looks way too orange!'
Person2: "Well, that's a taste thing, but you can adjust X, or open the texture files in GIMP or Photoshop and adjust saturation or, better, Vibrance."
Person1: 'You lapdogs to the PA are absurd! Why should I have to do all that work to fix lazy PA work??'
I mean, it's like yeah, we shouldn't expect artists to hand-craft their own paper and writing implements, but if someone is complaining that they have to cover the laziness of the manufacturer by _sharpening_ these pencils, you have to wonder.
And I like to assume that a person may not own any other 2D/3D graphics software Like photoshop,Gimp,Hexagon,
or have any time or inclination to bother learning them if they did... Fine.
But when some PA makes a fatter female Character and get all sorts of oozing praise. then I post an image of a fatter Female
I Dialed in with morphs sliders of DAZ STUDIO Not the sculpting tools of MODO,Zbrush or Blender but Commercially Available body morphs Installed in Daz Studio
The reaction to My image is often angrily defensive and I am admonished and accused of being"Elitist"& Condenscending.
Since most views seem to have been aired, and the thread has contained a number of comments that are judging others rather than the abstract issue, the thread has been locked.