Give a Man a Pole..Teach that Man to Fish..Sell that Man... Your "Custom" Fish.

13»

Comments

  • HavosHavos Posts: 5,699
    Zylox said:
    Havos said:
    Zylox said:

    wolf359 and daywalker03, thank you so much for implying I am a lazy idiot for not making the character I requested myself. I am curious why you copied and pasted my request in this thread instead of responding in the original thread?

     

    I believe  that there are several legitimate reasons for requesting that 3D Universe consider creating the character I requested.

    1 - Morph: I like the style of 3DU's characters. I could probably come up with something which would be adequate, but if the original PA would be willing to create it, why should I?

    2 - Texture: The character  would come with a unique skin texture. As has been mentioned in this thread, there are very few skin textures that are appropriate for G3M child characters, so another unique texture would be welcome.

    3 - Hair: Each of  the characters(Amber, Haley, Rayn, and Skyler) have come with original hair styles. While I have a good selection of female hair styles,  a male hair style would be very welcome.

    4 - Clothes: The character would probably come with a unique outfit. While it is not as hard to find appropriate clothes for boys as it is for girls, more variety in clothing would be useful.

    Finally, 3D Universe has made male figures to go with several of their female figures: Sam for Sadie, Jason for Jasmin, and Matt for Megan. It seems to me that 3D Universe might be open to creating a single male figure to go with the four female figures with the same style, so it doesn't hurt to ask. If 3D Universe does not want to make the character, that is fine and I will eventually work on making my own.

     

    Kyoto Kid, I have seen enough of your posts to realize you are just trying to be helpful, and I truly appreciate it. The same with most of the rest of the people posting in this thread. It just seems to me that there are a few people who try to belittle every request for items they are not personally interested in.

    Oops, I certainly hope I was not adding to any critism. I happen to agree with you that a 3DU boy character would be useful for all the reasons you stated, but I do recall the PA stating that their female morphs outsold their male ones by some margin, and so in certain cases one has to make compromises for an other gender equivalent, and use the shapes available.

    No worries, your post was quite helpful and may be the route I will follow. I was also considering getting 3DU's Matt and combining his morphs with Growing Up morphs. Also. I was typing when you posted, so I hadn't seen your post until now. It is understandable if 3D Universe does not want to make a male version, since the males don't sell as well, and a custonized toonish male would probably sell even worse. The thing I disliked was being ridiculed for even asking.

     

    Edit: It was also helpful that you stated the steps you used to get the image you posted. Just posting an image and saying "I was able to do this" really doesn't help much, lol.

    That's great, I forgot to add btw that I had to add in 12% (0.12) of "Breast Size" as well, another morph bought over from G3F. Without this the chest area looked odd.

  • wolf359wolf359 Posts: 3,955

    "But why should it? Why should there not be some people who's only skill level is a "one click" solution? Why should they not be able to create as well as an expert? Is their art any less worthy of praise than the person who is an expert in programming and has access to expensive, professional 3D modeling programs?..............>snipped<..........................................

    "Having a creative outlet no matter the level of your "artistic ability" is important.  Not everyeone can be a Stonemason...>snipped<.....................

     

     

     


    Moving a Morph slider in Daz studio
    and looking at the result in the Daz studio veiwport does not require expensive 3D modeling programs or programming skills
    or the the talent and skill of the Illustrious Stephan Morell (AKA "Stonemason")

    The little morph slider that turned the base Genesis 1 into Anubis, is at the very core of what makes this Character platform so unique in the world of CG/3D.

    Anyone is absolutelty free to ignore the free Character creation tools, Daz has provided
    and Continue to Beg into a vaccuum for specific Character types to be spoon fed to them at $$retail$$.
     Just Dont expect to be actually praised for such a self limiting approach. 

  • Richard HaseltineRichard Haseltine Posts: 111,315

    Different people have different skill sets. These tools and content are aailable to anyone who wants to use them, regardless of how (subject to license terms and the ToS of any forum or gallery to which the output is posted). A discussion of diffrent workflows is fine. Encouraging people to explore options they have been hesitant to try is fine. Denigrating others, however, is not acceptable.

  • wolf359wolf359 Posts: 3,955

    "...which is another reason why I find Skin Builder Pro to be indispensable."

     

     

    I have skinbuilder for the G2 figures and
    I assume there is a newer version for the G3 Base.

    Great product and I love the tanline options.
    My Only complaint would be that the generated skins tend to be Fashion Magazine perfect.
    I wish there were a way to make uneven randomly blemished,freckles Age spotted skin for older characters.

    Absent that I really wish for more
    Photo based  non perfect human skins for the base figure like this one by Syyd Raven originally for V4 but I used it on the G2F Via the V4 UV set.

    palestinian-woman.jpg
    734 x 900 - 165K
  • MimicMollyMimicMolly Posts: 2,371
    edited June 2017

    The thing I've not seen mentioned here is that after you custom dial your character to your liking, there's an option to save it as a character or shaping preset. Afterwards, it becomes a one-click solution and you don't have to do all that work again, unless you want to redo the character.

    Some of these people seem to imply that they'd "waste time" or whatever, constantly adjusting the dials every time they want a particular character on the scene. But that just sounds like they didn't bother to learn how to use DS or the figure.

    This is also why I don't buy characters that say they require the head and body morphs, with no custom sculpted parts, unless I like the skins. They're just selling you a preset you can do yourself, with some time, plus a random skin. (Usually a light skin that looks tan because of Iray or whatever. There's tons of those already. Use LIE makeups to change the look, or adjust skin shader settings, etc.)

    Post edited by MimicMolly on
  • OdaaOdaa Posts: 1,548
    edited June 2017

    It's not you in particular, just a trend of some users who seem to think that 'working on art' should require no effort

    But why should it? Why should there not be some people who's only skill level is a "one click" solution? Why should they not be able to create as well as an expert? 

    Because that is what an "expert" is...someone who is better at a particular task than others. "Not being able to create as well as an expert" is the very definition of being an amateur in a creative field, and no amount of one-click solutions will bridge the gap. If you have musical talent, you can throw a lot of money at auto-tuning tools, and become adequate, or you can throw a lot of time at rehearsal and training and paying attention to how other people do it, and become an expert. Either way you are committing resources that you have acquired somewhere: money from a job or an inheritance, time you've acquired by not having much of a job, or perhaps not much of a social life. That is how the world works, and anyone who tells you otherwise has done you a disservice.

    I am sympathetic to the need for shortcuts. I buy a lot of lighting tools and shader preset kits even though I enjoy playing with those aspects of DS and could probably "do for" myself adequately, if not as well as the people who make those things. I'm sympathetic to people politely asking for an extension of some character or tool they like, which is how I took Xylox's comment on a male Amber-type character. But you can't go around invoking "capitalism" to say that people should make exactly what you need, regardless of the work hours involved. Because their time has value as well as yours, and unless you are offering to pay the thousands of dollars necessary to divert their work hours from stuff that actually sells to lots of people besides you, the makers cannot necessarily justify making exactly what you need.

    That is the other side of capitalism: you cannot "demand" if you cannot make it profitable for the makers to "supply" you.

    Post edited by Odaa on
  • JamesJABJamesJAB Posts: 1,766

     

    But why should it? Why should there not be some people who's only skill level is a "one click" solution? Why should they not be able to create as well as an expert? Is their art any less worthy of praise than the person who is an expert in programming and has access to expensive, professional 3D modeling programs? Why must making something that one thinks is beautiful require; for lack of a better analogy; going out quarrying the stone, transporting it back to a studio you built yourself, and hand carving a statue with tools you have also made entirely on your own?

    I understand where people are coming from wanting premade items so that art can be made. And I also understand the desire to make for oneself. I'm attempting to learn modeling myself, and it's not easy. However, not everyone has the skill to do the things that are required to make all of ones own content. And it seems unfortunate and frankly unfair that some seem to believe that the only way to be a true "artist" is to make it all yourself.

    There is a reason capitalism exists, those who cannot do buy from those who can, and they are no less for it.

    I for one love tinkering around with how light works in Iray, and how shader settings interact with that light.  So many cool things can be achieved in Iray, if you are not afraid to experiment.  Unfortunately there is a breed of people that came into existance shortly after Poser 4 came out that think Poser and Daz Studio come with a "Make Art Button".
    Little do they realize you need to use traditional art skills and combine them with photography skills to get the "Make Art Button" to function properly.

    This little render is a good example of what can be acomplished while playing around with primatives and shaders. (the entire lamp and bulb are primatives)

  • Oso3DOso3D Posts: 15,115

    KK, I think you might have missed my usage of 'any.'

    I'm not talking about 'there are some things I focus on, and others I don't,' or 'there's only so much time and energy I can devote,' but the particular user who seems angrily resistant to the notion they should put any effort in whatsoever.

     

  • Oso3DOso3D Posts: 15,115

    I mean, specifically, there have been a LOT of posts along the lines:

    Person1: 'OMFG, this product is so broken! It looks way too orange!'

    Person2: "Well, that's a taste thing, but you can adjust X, or open the texture files in GIMP or Photoshop and adjust saturation or, better, Vibrance."

    Person1: 'You lapdogs to the PA are absurd! Why should I have to do all that work to fix lazy PA work??'

     

    I mean, it's like yeah, we shouldn't expect artists to hand-craft their own paper and writing implements, but if someone is complaining that they have to cover the laziness of the manufacturer by _sharpening_ these pencils, you have to wonder.

     

  • wolf359wolf359 Posts: 3,955

    "I mean, specifically, there have been a LOT of posts along the lines:

    Person1: 'OMFG, this product is so broken! It looks way too orange!'

    Person2: "Well, that's a taste thing, but you can adjust X, or open the texture files in GIMP or Photoshop and adjust saturation or, better, Vibrance."


    And I like to assume that a person may not own any other 2D/3D graphics software Like photoshop,Gimp,Hexagon,
    or have any time or inclination to bother learning them if they did... Fine.smiley

    But when some PA makes a  fatter female Character and get all sorts of oozing praise. then I post an image of a fatter Female
    I Dialed in with morphs sliders of DAZ STUDIO Not the sculpting tools of MODO,Zbrush or Blender but Commercially Available body morphs Installed in Daz Studio

    The reaction to My image is often angrily defensive and I am admonished and accused of being"Elitist"& Condenscending.

     

  • Richard HaseltineRichard Haseltine Posts: 111,315
    edited June 2017

    Since most views seem to have been aired, and the thread has contained a number of comments that are judging others rather than the abstract issue, the thread has been locked.

    Post edited by Richard Haseltine on
This discussion has been closed.