Does anybody make an underwater landscape?

I don't mean props that are meant to be submerged, I mean THIS SET is actually underwater -

and the atmos-cam or lens effect is a bonus. I see rivers and ponds and lakes, but none of them have any space reserved for under the surface.

Any products that emulate under a lake or river as a Scene?

 

My plan so far is POST and I'll warp the lens and use the blue tint with blur, etc....

Comments

  • Griffin AvidGriffin Avid Posts: 3,832

    So far, there's this, but it's ocean and sparse.....

    https://www.daz3d.com/ultrumarine-ocean

     

    Maybe get some underwater plants and fake the funk?

  • Griffin AvidGriffin Avid Posts: 3,832

    Thank you so much for your help.

    I think that ocean plus a combination of props is the only way for now.

  • DiomedeDiomede Posts: 15,401
    edited June 2017

    Here is another set specific for undewater scenes.  It is primailry for Carrara.  I don't know how much of the lighting could be exported or reproduced in Studio, but all of the objects could.

    https://www.daz3d.com/carrara-environkit-underwater-realms

     

    underwater realms.JPG
    1100 x 857 - 178K
    Post edited by Diomede on
  • FishtalesFishtales Posts: 6,221

    I've used Breaking Waves and Animated Ocean and moved the camera blow the surface. I then just added plants, creatures and the Atmocam. I would change the sea colour to give an aquamarine look if that is what you want.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,485

    you can invert a terrain as a chasm too

  • XenomorphineXenomorphine Posts: 2,421
    edited June 2017

    I've had no problem using, say, Terra Dome 3 or any other environment which could pass for rocks/sand and then placing water-based lighting over it.

    In fact, there are a whole lot of incredibly impressive rock shaders you can simply put over flat surfaces and irregular boulder objects, too.

    It really depends on whether you're attempting to render in 3Delight or Iray. For instance, this allows for amazingly realistic caves when Iray rendering:

    https://www.daz3d.com/expedition-earth-bundle

    What we lack for Iray are some tidal waves.

    Post edited by Xenomorphine on
  • KnittingmommyKnittingmommy Posts: 8,191

    Traveler has some underwater plants, too, that I like to use.  I made a whole ocean bottom with the plants that DAZ had before the RDNA merger and it was a little bit sad and tedious because I did it before any of the instancing scripts came out.  I used the Ultramarine as the base.  After the RDNA merger, I picked up Traveler kelplands plants and they did really amazingly well at filling in the holes left by the coral and other plants that were already in the store.  I'm still fine tuning my ocean but it's going to be great when I get it finished for future renders.  Not sure what happened to Vol 1.  It doesn't seem to have made the transfer.  I would definitely love some more underwater plants.

    https://www.daz3d.com/rdna-kelplands-vol-2
    https://www.daz3d.com/rdna-kelplands-vol-3
    https://www.daz3d.com/rdna-kelplands-vol-4

  • FaveralFaveral Posts: 416

    I have this one if it works for you: https://www.daz3d.com/lagoon-living

  • FSMCDesignsFSMCDesigns Posts: 12,849
    avxp said:

    So far, there's this, but it's ocean and sparse.....

    https://www.daz3d.com/ultrumarine-ocean

     

    Maybe get some underwater plants and fake the funk?

    This looks good, but also looks like it is for 3DL which does me no good. I am still trying to find the right underwater IRAY lighting solution. Creating the scene with all the odds and ends is the easy part, it's the lighting that is the hardest part for me. I would buy the gardens of poseidon bundle in a heartbeat, but there are no lights, but the filler objects

     

    Faveral, that looks great, but too clear when underwater for what I need. Any ideas on making it more murky, watery?? I like how the surface looks from under the water though.

  • FaveralFaveral Posts: 416

    You can adjust the murkiness by fiddling with the transmitted distance in the ocean plane's shader.

  • FSMCDesignsFSMCDesigns Posts: 12,849
    Faveral said:

    You can adjust the murkiness by fiddling with the transmitted distance in the ocean plane's shader.

    Great, thanks for the info, will have to get this now.

  • FaveralFaveral Posts: 416

    Let me know if you need help with this :)

  • GreybroGreybro Posts: 2,607

    The bottom of the lagoon looks pretty good on this one.

    https://www.daz3d.com/lagoon-living

  • Griffin AvidGriffin Avid Posts: 3,832

    I went with the ocean, the earlier plants and now your suggestions of plants and such. Well done. I usually search the store for key terms to find stuff so I get these limited results, but getting more links from the expeirienced forumites has been working better. Plus, your reviews help narrow it down. Well done.

    I have the Lagoon Living, but have no idea how the underwater, exterioir shots would work. I'll have to explore that too. I have it mentally bookedmarked in my head - because it doesn't say it comes with anything to help render the underwater bits. Like the "Lagoon" part lol.

  • GreybroGreybro Posts: 2,607
    avxp said:

    I went with the ocean, the earlier plants and now your suggestions of plants and such. Well done. I usually search the store for key terms to find stuff so I get these limited results, but getting more links from the expeirienced forumites has been working better. Plus, your reviews help narrow it down. Well done.

    I have the Lagoon Living, but have no idea how the underwater, exterioir shots would work. I'll have to explore that too. I have it mentally bookedmarked in my head - because it doesn't say it comes with anything to help render the underwater bits. Like the "Lagoon" part lol.

    I stripped it down and use the existing coral in then added some of the various seaweed, sand an coral packs from the older content and use the uber base on them. It worked pretty well.

  • FSMCDesignsFSMCDesigns Posts: 12,849

    looks good, but doesn't really look like a water environment IMO, too clear and bright

Sign In or Register to comment.