Victoria 4 Wet Maps, how to make effect more pronounced

srieschsriesch Posts: 4,243
edited May 2017 in The Commons

I'm attempting to use "Victoria 4 Wet Maps" ( https://www.daz3d.com/victoria-4-wet-maps , on Genesis1), however as the render requires a full scene and isn't zoomed in, I can barely see any detail.  Suggestions for making the effect more visible?

 

screenshot, wet maps.jpg
489 x 1029 - 178K
Post edited by sriesch on

Comments

  • srieschsriesch Posts: 4,243

    While I was able to raise the bump strength slightly on the leg as per above, when I do so on the arm it affects skin other than just the water droplets, so I wasn't able to even do that on the arm.  I also experimented with glossiness and specular strength, but that caused other problems so that was a no go.  Maybe I shouldn't even be attempting to adjust the parameters, maybe I should be going a completely different route?

  • srieschsriesch Posts: 4,243

    a fragment of the problem, there was an image in the specularity parameter that for some reason had the skin set entirely black, so specularity wasn't working at all.  That doesn't affect the water droplets and I haven't found the right values yet, but at least I've determied why the specular parameter wasn't doing anything.

     

  • duane_moodyduane_moody Posts: 132

    You're wasting your time. This product was created when developers routinely baked speculars into the diffuse map instead of putting it in the specular map. Worse, the actual specular map for the product has no water droplets on it, and is obviously made for a different character (it has moles and pubic hair nowhere on the diffuse map). 

    Get Universal Wet Maps and Orcamaid instead; besides the 2 existing textures that come with it, it also has scripts for directly applying its specular map to whatever textures your character's already using. Note to anyone using SuperFly in Poser: for some reason the specular is only visible in a SuperFly render if it's also plugged into the Alternate Specular nodes. 

  • srieschsriesch Posts: 4,243

    Ok, thanks for the info.

Sign In or Register to comment.