Subsurface Base Shader Problem

I just started getting back into using 3Delight to render in DS4.7 (been using Reality specifically) and I have a weird issue. When I apply the subsurface base shader to my V4 character everything is good, except the fingernails and toenails. For some reason they turn black. All of the skin (fingernails included) are using the same settings and are in the same group. I did a Google search and saw mention of adjusting shading rate, but that didn't seem to work, only created that pixelated, moire pattern. Has anyone else experienced this?

Comments

  • cipher_Xcipher_X Posts: 121

    I figured it out, if anyone else has this issue. I noticed a lot of references in the forums about displacement having values, even though there is no displacement map loaded. I set the displacement min/max to 0 and the problem solved.

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