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Hi check the freebie forum
there is a free texture reduction script but you have to run it for every
scene item ..no batch processing
Indeed this is true, but not everyone can be bothered to go round and reduce the resolution of all those Genesis 1-3 texture maps, which "sometimes" makes it easier to use the older generation figures even if they do actually have more polys that a base resolution genesis figure. Naturally there are all sorts of other variables, like having the correct clothing for the background figures, so which model is the easiest to use for a background character will vary a lot depending on the circumstances. I remember once placing a bunch of sailors on a boat, all of whom were background chars, and I chose to use M3 for no better reason than I had a pose set that put each one in the correct pose/position, which saved a lot of time setting the scene up.
I had Poser 1 - little bald figures. Next version they got plastic hair and clothes! The Poser 4 figures - Posette and Dork - where a big advance, especially transmapped hair.
My first product was P4FemMagic, then P4XprssnMagic and I think the first thing I sold at DAZ was for Michael 1. I've retired my oldest products, but get occasional sales of the XprssnMagics for Victoria 3 and Michael 3, so have kept them available.
I still have the Generation 3 figures installed and thinking I'll make use of them and some old favorite outfits with Discobob's new Billboard plug-in whenever I get a little spare time to play.
As far as the SKU numbers go; don't worry over them. DAZ renumbered whole blocks of items and opened up several blocks through 99,999. I think. I've noticed some of these changes when they went over to using the ZIPS. They made a lot of changes. Had to, to make room for new, and eliminate a very few of the old ones. Their newer system allows for them to actually make changes like that much easier.
You can also use Daz Studio's built in texture atlas to reduce the texture requirements (probably even much easier) per fiigure
You select your figure/prop, open texture atlas, select the items that are in the heirarchy you want to add to the texture map and set the size you want and everything gets rearranged into as few images as possible for the size you set.
Quick easy way to retexture your background stuff without having to go through every material surface reloading smaller images.
How do you open texture atlas? Where is it?
Yeah, it's pretty burried and I keep forgetting about it because my layout doesn't seem to save when I add tools to the toolbar
But that's where you get to it, your toolbar options and you have to add it from the list of tools. Not sure why it doesn't have a listing under windows->panes or edit or anything.
These instructions were for Texture Atlas in 4.8, unsure if they still apply or if anything moved, but:
Window > Workspace > Customize:
In the Actions (left side): scroll down to and expand:
Texture Atlas, then drag that icon to the Tool Bars tab on the right side, drop it in the Create menu.
When done, back up: press the Export... button > "Tool Bars" to save the modified customization somewhere for reloading later or on a fresh install.