Environment problem

I'm using https://www.daz3d.com/tangy-apple-orchard I have attached some images with the problem and without. I have the problem with all the figures I have in differents areas of the scene. What could be causing this? I'm using the default scene using iray. Thanks

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black eyes2.png
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Comments

  • TaozTaoz Posts: 10,256

    Do you have some figure location coordinates for where the problems occur? And what lights are you using?

  • barbultbarbult Posts: 26,223

    To avoid strange dark artifacts in Iray renders, it is generally better to move the environment, to place the desired section where your character is (near 0,0 perferably), rather than move your character a long distance within the environment.

  • Taoz said:

    Do you have some figure location coordinates for where the problems occur? And what lights are you using?

    Yes, the coordinates are X -160(+/- 500) and Z 1250 (+/- 500). The lights are default. I'm using sun sky only. I have attached an image with the settings.

     

     

    barbult said:

    To avoid strange dark artifacts in Iray renders, it is generally better to move the environment, to place the desired section where your character is (near 0,0 perferably), rather than move your character a long distance within the environment.

    Thanks barbult! I tried to move the whole environment but the props goes anywhere. 

     

    *How can I remove the floor with squares in the image of the white ball?

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  • barbultbarbult Posts: 26,223
    edited May 2017

    I don't have the orchard, so I don't know how it is set up. If everything is individual props that are not parented to a common parent, you may need to select them all in the scene pane and create a new group, parenting all to the new group. Then move the group. That will move everything together.

    As far as I know, the grid "floor" in the white ball image is always centered around 0,0,0. I don't think it is movable.

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    Post edited by barbult on
  • Many thanks barbult!! It worked laugh

  • barbultbarbult Posts: 26,223

    Great! Thanks for coming back to the thread to confirm.

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