xnormal and genesis 3 UVs
was wondering if anyone here uses xnormal with genesis 3 models successfully. Tried it myself with an entire genesis 3 model but the resulting texture was just of the face. I'm thinking this has something to do with the uv layout, but I don't know where to go from here. What should I be doing to get this to work?

Comments
Does xnormal understand UDIMs?
to my knowledge, no. Would it be easier to switch to software that does?
Perhaps - if xnormal can cope with overlapping UVs (as on older Daz figures) then you coul try exporting the OBJ with the Collapse UVs optioin checked.