Renders Not looking like viewport

Complete noob here. Going thru the tutorials and when I render the images they do not look like what I see in the viewport. Just finished up with the Slaying the Dragon and the final render is washed out, the lighting is not the same and the textures/colors are wrong. I have to be missing something or doing something wrong.

 

dragon-third-try.png
1280 x 691 - 1M
dragon-third-try-screencap.png
1768 x 992 - 1M

Comments

  • SixDsSixDs Posts: 2,384

    Which render engine are you using, Iray or 3Delight?

  • Jim_1831252Jim_1831252 Posts: 728

    The OpenGL preview will pretty much always look different to your final render output, The preview is very basic and won't account for many lighting and material effects. You could try using the OpenGL render engine from the render settings tab. That might give you something closer to your preview, but it has been years since I played with that, so I can't say much about it.

  • JimbowJimbow Posts: 557

    I suspect you need to set the Auto Headlamp settings to 'Never'. It's under the Render Settings panel's Editor > General tab. If not, go to the Tone Mapping settings, reduce the Shutter Speed or increase the F-Stop, and change Burn Highlights to 1.

  • SixDs said:

    Which render engine are you using, Iray or 3Delight?

    Iray. I was doing the very first tutorial step by step and quite honestly became very disheartened when my end product did not turn out like the example (and I have checked online looks like everyone else that is posting their final render got it right, not me though).

  • Jimbow said:

    I suspect you need to set the Auto Headlamp settings to 'Never'. It's under the Render Settings panel's Editor > General tab. If not, go to the Tone Mapping settings, reduce the Shutter Speed or increase the F-Stop, and change Burn Highlights to 1.

    I will try this. But since I was following the built in tutorial step by step one would think it would come out exactly as shown in their examples, no?

  • harrykimharrykim Posts: 225
    edited June 2017

    to have a better, no a much better impression on what you have is to switch the viewport mode from "texture shadet" to "Nvida Iray"

    I asume you will not keep it in this mode constantly, because it make all slowwww. But for a check, for examle how a coloure looks, an impression ... it helps allot

    And of course you can have a diner while rendering your scene and get an idea how close the vp mode comes to the render wink

    PS: does your dragon has Iray shader ?

    Post edited by harrykim on
Sign In or Register to comment.