Tips on navigating the Poser runtime?
exstarsis
Posts: 2,128
OK so.... Daz's Content Library is mostly pretty sensible. But I have no darn idea how to keep track of the Poser stuff I acquire. When I can find it, I enjoy using it. But is there any rhyme or reason to what ends up in Figures, Materials, Pose, Props? Any trick I've missed for managing those products?
Post edited by exstarsis on

Comments
"Figures" is for items with multiple bones, such as conforming clothing or hair and articulated props.
"Props" is for items with a single bone (including Poser dynamic clothing).
"Hair" is for non-conforming hair.
"Pose" is used for 3 kinds of things: real poses, morph injections, and material presets. The Materials library wasn't introduced until Poser 5 (and material collections for items with multiple surfaces in Poser 6), and even after that material presets were still put there because people were used to it, sometimes they're in both Materials and Pose.
I feel the best way to manage it is to use Categories and put stuff where it makes sense (and which allows you to mix DS-format and Poser-format stuff).
What Fixmypcmike says is correct but current versions of Poser are a bit more flexible. Poser does now allow poseable figures and articulated props in the props library. Most content creators don't do this but Content Paradise used to have a lot of conforming clothes in the Props library (they may still do it, I haven't shopped there for a while). In my experiments I've found Poser 11 accepts anything I've tried in any library. I use this to re-organise my Poser library, I move material and Mat pose directories to be sub-directories of the things they apply to. It's a bit labour intensive and if you use Install Manager it might confuse things a bit, I manually install all Poser format content.
I agree that Categories are the best way to organise things in Daz Studio.