Gripping Hand Posing Help
Fragg1960
Posts: 363
I notice in my renders (as well as a lot of other people's renders) that hands never quite look right when posed gripping something. Open hands, gesturing hands all look great, but the minute a figure is posed gripping a pistol (for example) you get an awkward, somewhat open handed grip that does not resemble anything approaching reality (this includes using vendor canned gripping poses). Even after tweaking the fingers and changing positions to increase the contact between the fingers and what they are gripping, the results just never look quite right and always draw my attention. Can anyone offer any tips or tutorials that can help with correcting this?
I know there are very talented folks out there that may be able to suggest an approach to this (or something I can tweak) to improve.

Comments
Hands have always been difficult. Genesis 2 and Genesis 3 have the best hands to date, G3 having the better of the two, but even then, in order to get the pose correct, you need to carefully observe and actual photo of someones hand gripping the object and understand how to translate that into the 3d character. Sadly there will never be a perfect hand grip pose that suits everything just because of how different things are held.
Another issue is that the grip has to match what is being held. Every model is different and unless the package includes the weapon the pose is based on, it's a good bet it will be off a bit. I have lots of weapon poses and almost always have to tweak the finger positions
Speaking of same - once tweaked, what is the best way to save the pose for re-use, and how do I associate the pose and the prop so loading the prop activates the pose?
You also need to be prepared to accept some clip-through on the palm of the hand and corresponding finger surfaces because the virtual figures don't "squish" the way we do.
My worst habit in posing hands for weapons is to zero the first joint of all the fingers and overbend the second joint of all the fingers. In actuality, when you're holding a weapon, the first joint seems to bend backwards slightly and the second and third joints form almost a fishhook like arc inwards (or at least that's my impression).
A Wearables preset can load the item(s) and pose the figure.
I've found that i have to zoom right in and observe where the skin surface starts to go through the item surface. Otherwise either there is a gap (and the shadows of the render will highlight this) or you go too far and start losing flesh! I do this with virtually every point of contact between figures/items etc.