Creating characters based on real people

Hello everyone,

I am curious how close I can create a character based on a real person. I have tons of pictures, but I'm not sure which morphs would best give me the desired effect. It's a female character. I don't want to post her pictures on here for privacy reasons. If anyone would care to discuss it please contact me. 

Comments

  • hphoenixhphoenix Posts: 1,335

    If you really want to do this, the tools available are FaceGen and HeadShop.

    https://www.daz3d.com/facegen-artist-pro

    https://www.daz3d.com/headshop-oneclick-plugin-win

     

  • Worlds_EdgeWorlds_Edge Posts: 2,153
    hphoenix said:

    If you really want to do this, the tools available are FaceGen and HeadShop.

    https://www.daz3d.com/facegen-artist-pro

    https://www.daz3d.com/headshop-oneclick-plugin-win

     

    I second the facegen recommendation.  It's easy to use and you can get good results assuming good source material.  There is a "facegen" thread in this forum where you can see other people's renders of quite a few celebrities who are recognizable.  It could give you an idea of what is possible when using facegen.  I haven't tried headshop.

  • kyoto kidkyoto kid Posts: 41,847

    ...if you are up to the challenge, it can be done with morphs, Dforms, and the various morph kits available.

  • Even with Facegen, expect to do some tweaking to get the shape right.  It's rare that you can get an exact match.  It will help if you have well lit, hi res photos of your subject...neither too little or too much light.  I find with over exposed noses, you often get crazy long ones.

    I own Headshop as well.  I don't recommend it, even though it does work.  Comparatively, it is much harder to get a good result.  And, the plugin tends to crash on my system.  It does have potential.  But, it just doesn't seem that they've ever ironed all the bugs out of it.  The only think I do like better in Headshop is the ability to tweak shaping points and texture points.  However, this isn't much help if the plugin crashes.

    Both products suffer from export issues.  I don't mean that it is all their fault.  Because of the differences in the face making software meshes to the various output models of Genesis, G2, and G3, the face you get once exported will look just a bit different than it did inside the face software.  If you're really trying to duplicate someone, you'll probably have to get used to how things are translated out of the software into Daz, then make adjustments.

    It can be done...good luck!

     

Sign In or Register to comment.